Completly Removing Unit Collision on a Ship

Demonfaze

8 yrs. Hell, it's been a long time.
Reaction score
72
Any way to do this easily? I can think of some obscure ways to do this off the top of my head, but I'd rather have it "easily" done if possible.

Ghost (visible) does not work on ships. If it did, it would be perfect.

Turning off collision allows the ships to go on land, which is not what I want either.

thanks.
 

Ghan

Administrator - Servers are fun
Staff member
Reaction score
889
Are you trying to remove the ship's collision, or the collision of a unit on the ship?
 

ReVolver

Mega Super Ultra Cool Member
Reaction score
610
Have you tried ethereal? They can go through units. I think... :confused:
 

Demonfaze

8 yrs. Hell, it's been a long time.
Reaction score
72
@Ghan_04: The ship's collision.

Where would I define the unit as "ethereal"? Or do you mean adding the ability "Ethereal."

EDIT: Adding the "ethereal" ability did not work.
 

Ghan

Administrator - Servers are fun
Staff member
Reaction score
889
i think it's the "targeted as" type u need 2 change 2 etheral

But it's not being targeted that's the problem. It's movement. I don't know if you can do that without the ship being able to go up on land. You might try a pathing blocker for ground surrounding the water, but, can you be more specific about what you're trying to do that you need to disable collision?
 

Demonfaze

8 yrs. Hell, it's been a long time.
Reaction score
72
I'm making a ship that is called the "Ghostrider" which has the special ability that it is not affected by collision of other ships. This allows it to maneuver much better in battles or in narrow passage-ways (which are possibly blocked by other ships).

To put it simply, I need a way to simulate the Ghost(visible) ability.
 

Ghan

Administrator - Servers are fun
Staff member
Reaction score
889
1. What about setting the collision size to 0 in the object editor?

2. Do you mean that when you add Ghost (Visible) to the ship, it does nothing? If so, then maybe ships have to have collision.
 

Demonfaze

8 yrs. Hell, it's been a long time.
Reaction score
72
1. It still runs into other ships. I tried 0.00, 0.01, etc.

2. Yes, it does nothing when I add that ability.
 

Ghan

Administrator - Servers are fun
Staff member
Reaction score
889
Hmm... I'm rapidly running out of ideas.... Try making Check Dependencies false for the Ghost (Visible) ability.
 

WolSHaman

knowledgeably ignorant
Reaction score
51
set collision to zero then just use a trig to move the unit if it goes on land
 

Demonfaze

8 yrs. Hell, it's been a long time.
Reaction score
72
Ghan_04: that didn't work.

WolSHaman: that would be too messy in-game, not to mention glitch-prone. My computer is too slow for me to have time to thoroughly test all the land on the map.
 

Ghan

Administrator - Servers are fun
Staff member
Reaction score
889
What if you took off the classification of mechanical? It might be that that ability doesn't work with mechanical units.
 

Ghan

Administrator - Servers are fun
Staff member
Reaction score
889
Have you tried changing the movement type of the boat?
 

Ghan

Administrator - Servers are fun
Staff member
Reaction score
889
Hmm... I would try Foot, because if Ghost (Visible) works with that type of movement, then the boat could still be in the water. The only problem is if there's a place where you have shallow water leading up a ramp to solid ground, because then the boat could go on land.
 

Ghan

Administrator - Servers are fun
Staff member
Reaction score
889
Well, I was thinking it could if it had the Ghost (Visible) ability. I'm not sure, though.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +2
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    New recipe is another summer dessert Berry and Peach Cheesecake - https://www.thehelper.net/threads/recipe-berry-and-peach-cheesecake.194169/
  • The Helper The Helper:
    I think we need to add something to the bottom of the front page that shows the Headline News forum that has a link to go to the News Forum Index so people can see there is more news. Do you guys see what I am saying, lets say you read all the articles on the front page and you get to the end and it just ends, no kind of link for MOAR!
  • The Helper The Helper:
    Happy Wednesday!
    +1
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    Sticking with the desserts for now the latest recipe is Fried Apple Pies - https://www.thehelper.net/threads/recipe-fried-apple-pies.194297/
  • The Helper The Helper:
    Finally finding about some of the bots that are flooding the users online - bytespider apparently is a huge offender here - ignores robots.txt and comes in from a ton of different IPs

      The Helper Discord

      Staff online

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top