Love-Nature
New Member
- Reaction score
- 7
This trigger isnt working, i think is because of triggering unit must be wrong, wich unit should i use there?
Thanks in advice :shades:
Tryed with level of buff but then he gains every 0.20 seconds bonus
Trigger:
- Agility Passive
- Events
- Time - Every 0.20 seconds of game time
- Conditions
- Actions
- Set Temp_Group = (Units in (Playable map area))
- Unit Group - Pick every unit in Temp_Group and do (Actions)
- Loop - Actions
- Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- ((Picked unit) has buff Agility ) Equal to (==) True
- Then - Actions
- Hero - Modify Agility of (Picked unit): Add (2 x (Level of Agility for (Triggering unit))) <------------
- Else - Actions
- Hero - Modify Agility of (Picked unit): Subtract (2 x (Level of Agility for (Triggering unit))) <------------
- If - Conditions
- Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Loop - Actions
- Custom script: call DestroyGroup(udg_Temp_Group)
- Events
Thanks in advice :shades:
Tryed with level of buff but then he gains every 0.20 seconds bonus
Trigger:
- Agility Passive
- Events
- Time - Every 0.20 seconds of game time
- Conditions
- Actions
- Set Temp_Group = (Units in (Playable map area))
- Unit Group - Pick every unit in Temp_Group and do (Actions)
- Loop - Actions
- Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- ((Picked unit) has buff Agility ) Equal to (==) True
- Then - Actions
- Hero - Modify Agility of (Picked unit): Add (2 x (For (Picked unit) the level of Agility ))
- Else - Actions
- Hero - Modify Agility of (Picked unit): Subtract (2 x (For (Picked unit) the level of Agility ))
- If - Conditions
- Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Loop - Actions
- Custom script: call DestroyGroup(udg_Temp_Group)
- Events