Create a spellbook that pre-sets spells.

BoterhaM

New Member
Reaction score
2
Hi guys. I want to make a hero ability based on Spellbook.

The spellbook contains 10 abilities (3 passives).

You start with 2 abilities and gain the other 8 abilities when you are on higher level, like on level 5 you gain 1 other ability, on level 11 another, etc.

Each of those 10 spells will automatically level up (become stronger) each 3 levels.

Example:

Unit has Storm Bolt (level 1) on level 1
Unit has Storm Bolt (level 2) on level 4
Unit has Thunder Clap (level 1) on level 4

When you click the spellbook, you will see all available spells, with info like when you achieve them. Ex: Thunder Clap is unailable until level 4, but you can see the icon in the spellbook when you are below level 4.

If anyone can help me out with this, I'd appreciate it. Oh, i've watched plenty tutorials about this, but they quite don't explain this.
 

Accname

2D-Graphics enthusiast
Reaction score
1,464
make a custom upgrade -> each time your hero raises a level set the level of your upgrade to the level of your hero -> add the custom upgrade as a tech tree requirement for all your abilitys -> set the tech tree requirement level to the level you want -> enjoy your game...
 

BoterhaM

New Member
Reaction score
2
make a custom upgrade -> each time your hero raises a level set the level of your upgrade to the level of your hero -> add the custom upgrade as a tech tree requirement for all your abilitys -> set the tech tree requirement level to the level you want -> enjoy your game...

Thanks for help :)

Code:
Untitled Trigger 005
    Events
        Unit - A unit Gains a level
    Conditions
    Actions
        Player - Set the current research level of Upgrade to (Level of (Leveling Hero)) for Player 1 (Red)

This is what I got. Now: how can I set a trigger that automatically increases spells that you already have?
 

BoterhaM

New Member
Reaction score
2
I dont think I have to create a whole bunch of triggers like

Code:
Untitled Trigger 006
    Events
        Unit - A unit Gains a level
    Conditions
        (Level of (Triggering unit)) Equal to 3
    Actions
        Unit - Increase level of Banish for (Triggering unit)

that would be really stupid and long.
 

Trithilon-V2

New Member
Reaction score
20
I dont think I have to create a whole bunch of triggers like

Code:
Untitled Trigger 006
    Events
        Unit - A unit Gains a level
    Conditions
        (Level of (Triggering unit)) Equal to 3
    Actions
        Unit - Increase level of Banish for (Triggering unit)

that would be really stupid and long.

U cant level abilities inside a spellbook like that.
 

BoterhaM

New Member
Reaction score
2
Well does somebody know for sure how and with which way its the fastest to do this? thanks for help!
 

Accname

2D-Graphics enthusiast
Reaction score
1,464
hm i am not sure but maybe you could try using an upgrade which increases the abilitys level. Then research the upgrade when your unit reaches level X.

Do it like i did in the attached map. (it really works!)
 

BoterhaM

New Member
Reaction score
2
hm i am not sure but maybe you could try using an upgrade which increases the abilitys level. Then research the upgrade when your unit reaches level X.

Do it like i did in the attached map. (it really works!)

Well I suppose it's possible that way, but that's not the way I intended.

When my hero levels to a certain level the ability will automatically upgrade to the next level, your way is manually..
 

ThePlague

New Member
Reaction score
14
do exactly what he showed except use a trigger
action- set current level of research for upgrade to (level)

theres a gui command that looks something like that



btw thanks for showing me how to level spellbooks ^^
 
General chit-chat
Help Users
  • No one is chatting at the moment.

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top