MiddleHanded
New Member
- Reaction score
- 1
I tried using it in one of my ability triggers today, but it doesn't seem to work;
Everything else works, it's just the damage part that doesn't.
Everything else works, it's just the damage part that doesn't.
Trigger:
- Future Link
- Events
- Unit - A unit Is attacked
- Conditions
- (Level of Future Link for (Triggering unit)) Greater than or equal to 1
- (Random integer number between 1 and 10) Less than or equal to 3
- Actions
- Special Effect - Create a special effect attached to the overhead of (Attacking unit) using Abilities\Spells\Undead\Curse\CurseTarget.mdl
- Set FutureLinkMultipliers[0] = 0.25
- Set FutureLinkMultipliers[1] = 0.75
- Set FutureLinkMultipliers[2] = 1.50
- Wait (Random real number between (4.00 - (Real((Level of Future Link for (Triggering unit))))) and ((4.00 - (Real((Level of Future Link for (Triggering unit))))) x 2.00)) game-time seconds
- Unit - Cause (Triggering unit) to damage (Attacking unit), dealing ((Damage taken) x FutureLinkMultipliers[((Level of Future Link for (Triggering unit)) - 1)]) damage of attack type Spells and damage type Normal
- Special Effect - Destroy (Last created special effect)
- Special Effect - Create a special effect attached to the overhead of (Attacking unit) using Abilities\Weapons\Bolt\BoltImpact.mdl
- Special Effect - Destroy (Last created special effect)
- Events