Different Questions

PhD

New Member
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2
These Questions are mostly about Items, I read some tutorials, but this did not answer my questions.

1) Is there any way I can add abilities to Items like to units (of course Item abilities)

2) Can I use more than one level with an item-ability, and can i change the level by triggers as with unit-abilities?

3) Can Tooltips be manipulated by triggers, especially Item Tooltips from inventory, shop tt does not matter

4) Can I start a trigger when someone swaps places of 2 items in his heroes inventory? So if he takes one item, and puts it in the field of an other, then the other item will automatically moved to the initial position of the first item. When this happens I want to run a trigger, as long as it is a specific Item. can this be done?

I guess not everything can be done, but i do not care if the way is complicated, because it would really help me in my item system. thy in advance for your help
 

Lord

TH.net Regular
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18
1.: Well u can add unit abilities to items so the unit who has ur item in its inventory will be able to use the item's abilities. (watch the button positions of spells)

2.: Dunno

3.: Advanced/Game Interface I think...

4.: Dunno

Hope it helped... xD
Good Luck!
 

Doom-Angel

Jass User (Just started using NewGen)
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167
1) im pretty sure it's impossible

2) sure, u can use Item abilitys as every other ability

3) nope u can't change the Tooltip using triggers only Object editor

4) basically u can't do it since u can't detect it through trigger but u can check periodically but it would be pretty complicated but it is possible.
 

esb

Because none of us are as cruel as all of us.
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329
1) Yes

3)no

4) If swapping items is considered by triggers as "Unit gains item", then yeah you could detect it.
 

Evote

New Member
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4
make a trigger if a unit has ur item give him the abilitys and if not remove them.
 

Ryuu

I am back with Chocolate (:
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64
  1. I think you'll have to replace the item, but no.. there's no replacing function.. so I think all you have to do is to remove the item, then create the similar item with a different ability.
  2. Changing item levels.... well, like I said before, it would take a few triggers, but you can actually remove the current item with (Current Level) and create another item with (Current Level +1).
  3. Ubersplat? Not so sure though.. TT
  4. Don't think so.. but I think that, by default, when you right-click the item and place it into another item slot with an item or without an item, it will automatically swap (think so, never played a default ladder map for a long time XD)
 

AceHart

Your Friendly Neighborhood Admin
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1,495
4.
Sort of.

By starting with something like this:
Code:
Item Drag and Drop
    Events
        Unit - A unit Is issued an order targeting an object
    Conditions
    Actions
        Custom script:   set udg_Slot = GetIssuedOrderId() - 852001
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Slot Greater than or equal to 1
                Slot Less than or equal to 6
            Then - Actions
                Game - Display to (All players) the text: (Slot:  + (String(Slot)))
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        (Item carried by (Triggering unit) in slot Slot) Equal to No item
                    Then - Actions
                        Game - Display to (All players) the text: No item there.
                    Else - Actions
                        Game - Display to (All players) the text: (Previous item:  + (Name of (Item carried by (Triggering unit) in slot Slot)))
            Else - Actions
 
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