Dynamic JASS hardcoding: Need Testers.

Lyerae

I keep popping up on this site from time to time.
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105
Any chance you could post the code? I'm not able to download it (nothing wrong with The Helper. I've just pretty much been banned for downloading things), and I really want to try this.
 

Jesus4Lyf

Good Idea™
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397
It's not that easy because its 3 triggers and very sensitive. But if you want a bit of a look...
JASS:
library CodeVar // Useful stuff written by Jesus4Lyf.
    function Stabiliser takes nothing returns nothing
    endfunction
    
    globals
        string array TOCHAR
        integer array bytecode
    endglobals
    function InitTOCHAR takes nothing returns nothing
        set TOCHAR[0]="0"
        set TOCHAR[1]="1"
        set TOCHAR[2]="2"
        set TOCHAR[3]="3"
        set TOCHAR[4]="4"
        set TOCHAR[5]="5"
        set TOCHAR[6]="6"
        set TOCHAR[7]="7"
        set TOCHAR[8]="8"
        set TOCHAR[9]="9"
        set TOCHAR[10]="A"
        set TOCHAR[11]="B"
        set TOCHAR[12]="C"
        set TOCHAR[13]="D"
        set TOCHAR[14]="E"
        set TOCHAR[15]="F"
    endfunction
    function ToHex takes integer i returns string
        local integer r
        local string result=""
        call InitTOCHAR()
        loop
            exitwhen i==0
            set r=i-(i/16)*16
            set result=TOCHAR[r]+result
            set i=(i-r)/16
        endloop
        return "0x"+result
    endfunction
    
    struct CodeVar // Written by Jesus4Lyf
        private static constant trigger Trig=CreateTrigger()
        static method create takes code f returns CodeVar
            return f
            return 0
        endmethod
        method operator code takes nothing returns code
            return this
            return null
        endmethod
        method operator code= takes code f returns CodeVar // Crashes if changed to int
            return .create(f)
        endmethod
        private static method execCode takes code f returns nothing
            call TriggerClearActions(.Trig)
            call TriggerAddAction(.Trig,f)
            call TriggerExecute(.Trig)
        endmethod
        private static method evalCode takes code f returns boolean
            call TriggerClearConditions(.Trig)
            call TriggerAddCondition(.Trig,Condition(f))
            return TriggerEvaluate(.Trig)
        endmethod
        method exec takes nothing returns nothing
            call .execCode(.code)
        endmethod
        method eval takes nothing returns boolean
            return .evalCode(.code)
        endmethod
    endstruct
endlibrary

JASS:
library Bytecode uses CodeVar // Prototype design written by Jesus4Lyf.
    globals
        private constant integer ZERO=1024
        integer POINTERTOZERO//=0x0FBE1EE0 // Memory location for bj_meleeTwinkedHeroes[ZERO].
        private constant integer HEXPAIRSPERINDEX=4
    endglobals
    // Complete abstraction.
    private function GetPointerToIndex takes integer i returns integer
        return POINTERTOZERO+(i-ZERO)*HEXPAIRSPERINDEX // HEX pairs per array index.
    endfunction
    private function WriteToIndex takes integer i, integer data returns nothing
        set bj_meleeTwinkedHeroes<i>=data
    endfunction
    function TestPointer takes nothing returns nothing
        call WriteToIndex(ZERO,0x0C00F5F7)
        call WriteToIndex(ZERO+1,0x11111111)
        call BJDebugMsg(ToHex(CodeVar.create(function GetRandomDirectionDeg)))
    endfunction
    function SetPointer takes nothing returns nothing
        set POINTERTOZERO=CodeVar.create(function GetRandomDirectionDeg)+0xC92D8
    endfunction
    // Complete abstraction.
    globals
        private constant integer BYTECODESIZE=512
        private integer LASTBYTECODE=0
        // Bytecodes
        private constant integer ENDFUNCTION=0x27000000
    endglobals
    struct Bytecode
        integer lastwrite
        private method seal takes nothing returns nothing
            call WriteToIndex(this.lastwrite+1,ENDFUNCTION)
        endmethod
        private method append takes integer line returns nothing
            set this.lastwrite=this.lastwrite+1
            call WriteToIndex(this.lastwrite,line)
        endmethod
        static method create takes nothing returns Bytecode
            // Increment global indexer.
            local Bytecode this=LASTBYTECODE+BYTECODESIZE
            set LASTBYTECODE=this
            // Initialise.
            set this.lastwrite=this-1
            call this.seal()
            // Return.
            return this
        endmethod
        method getCodeVar takes nothing returns CodeVar
            return GetPointerToIndex(this)
        endmethod
        method addCall takes integer funcID, integer param returns nothing
            // Set 1.
            call this.append(0x0C000000)
            call this.append(param)
            call this.append(0x13000000)
            call this.append(0x00000000)
            // Set 2.
            call this.append(0x16000000)
            call this.append(funcID)
            call this.append(0x0B010000)
            call this.append(0x00000000)
            // End function.
            call this.seal()
        endmethod
    endstruct
endlibrary</i>

JASS:
// Jesus4Lyf&#039;s EpicTest. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile    :)" loading="lazy" data-shortname=":)" />
globals
    constant integer ZERO=1024
    constant integer BYTECODE=0x0FBE1EE0 // Memory location.
endglobals

function SomeFunc takes integer i returns nothing
call BJDebugMsg(&quot;SomeFunc:&quot;)
call BJDebugMsg(I2S(i))
endfunction
function SomeOtherFunc takes integer i returns nothing
call BJDebugMsg(&quot;SomeOtherFunc:&quot;)
call BJDebugMsg(&quot;Other: &quot;+I2S(i))
endfunction
function TimerGogo takes timer t, code f returns nothing
    call BJDebugMsg(&quot;Starting dynamic timer...&quot;) // Don&#039;t inline! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink    ;)" loading="lazy" data-shortname=";)" />
    call TimerStart(t,1.0,true,f)
endfunction
function TestFunc takes nothing returns nothing
call SomeFunc(15)
call SomeOtherFunc(15)
endfunction
function NoFunc takes nothing returns nothing
endfunction
function SID takes string s returns integer
return s
return 0
endfunction

function EpicTest takes nothing returns nothing
    local Bytecode d
    call SetPointer()
    
    set d=Bytecode.create()
    
    call TimerGogo(CreateTimer(),d.getCodeVar().code)
    
    call BJDebugMsg(&quot;Adding call SomeFunc(1)&quot;)
    call d.addCall(0x00000EE0,1)
    call TriggerSleepAction(2.5)
    call BJDebugMsg(&quot;Adding call SomeFunc(1337)&quot;)
    call d.addCall(0x00000EE0,1337)
    call TriggerSleepAction(2.0)
    call BJDebugMsg(&quot;Adding call SomeOtherFunc(577)&quot;)
    call d.addCall(0x00000EE2,577)
endfunction

//===========================================================================
function InitTrig_Melee_Initialization takes nothing returns nothing
    set gg_trg_Melee_Initialization = CreateTrigger(  )
    call TriggerRegisterTimerEventSingle( gg_trg_Melee_Initialization, 0.50 )
    call TriggerAddAction( gg_trg_Melee_Initialization, function EpicTest )
endfunction

It didn't do anything fancy, the amazing thing was it worked (on some computers). :p
 

Lyerae

I keep popping up on this site from time to time.
Reaction score
105
Is any of that in the header?
Edit: Fatals in 1.23.
Might have missed a line though. Going to double check soon (I'll try the download as
soon as I'm able to).
 

Lyerae

I keep popping up on this site from time to time.
Reaction score
105
Yeah.... I have no idea what that means....
I wasn't able to access a computer to CnP the code, so I ended up having to use my iPod Touch (it has Internet + full web browser), so I ended up having to type all that.
Yeah... Wasn't the funnest thing in the world.
Anyway, because I had to type it all, I might have mistyped something, causing it to fatal.
I'm going to double-check all the code to make sure it's correct, and test the downloaded version as soon as I'm able to download it.
 
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