Magic Engineer <model is a normal palidan> <Seige golem for mech model> <clock work goblin for minime> <rampant mode uses the infernal model>
Level 1- Get in Mech <will drain mana per second, when there is no mana he will get out of the mech>
Level 2- Magic Enhanced Plateing <decrese damage by point> <Reqires Mech>
Level 3- OverLoad <increses the attack speed for the mech>
Level 4- Enhanced Attack <uses mana to increse attack damage, works for both pilot and mech>
Level 5- Lazer Overload <causes a bunch of lazers to home in and damage target enimy>
Level 6- Mini Me <summons a mini robot, this robot levels with your hero>
Level 7- Magic Engineering gone wrong <the mech goes insane, while in this form the pilot will be forced out of the mech and the mech will go rampant for a time destroying everything <note: the mech can target your engineer>>
Role: Buffer and last hope boss killer <level 7>
Note: Rampant form will have incresed hp regen attack speed and movement speed along with a feedback aura
Note: The Mech dose not have hp regeneration
Wow I love that hero idea. Will definatly use it. =) Going to be sorta like a second druid, druids will have the typical shapeshifts, and this will too =O.
I have more, this one uses a rifleman as the model
Guncraftsman. <his normal attack deals 0 damage, and every time he attacks a dummy unit will spawn under him and cast a spell based on the frame of his gun, that is how he will deal damage> <damage caunculations will be explaned at the end of the skills list> <whenever the hero shoots, the hero will have his mana drained, the hero has 0 mp regen and is unable to drink mana potions, BUT he will be able to restock at whatever passive structure you have for restoreing mana>
Level 1 - Change Frames <opens up a window that allows the player to switch between attack types, rangeing from shotgun <fire breath> to homeing missles <storm bolt> basically differnt attack styles. <note: he will gain an additonal frame along with an additonal skill per level>
Level 2 - Change Base <opens up a window that allows the user to change the base of the gun, this determens the hero's attack and movement speed along with miss rate <if the user misses, then the dummy will not spawn, therfore no damage will be delt> Also each base drains a differnt ammount of mana>
<note: he will gain an additonal base along with an additonal skill per level>
Level 3 - Craft Bullets : This allows the guncrastsman to make his own bullets, regenerateing mp in the process, the bullet you will fire depends on the last bullet you crafted.
<note: he will gain an additonal bullet along with an additonal skill per level>
level 4 - Happy Trigger! : Increses your attackspeed greatly and will regenerate mana while in this mode. Also in this mode, you will fire at multiple targets at the same time <for every extra target make a trasparent rifleman and play the attack animation, then remove it>
Level 5 - Happy Feet : After carrying around all those frames, bases, and bullets for so long, you get used to it. Your movement speed increses.
Level 6 - Combat Experience : From ventureing out into the world and killing monsters, you now have combat experience. You know know how to use your gun as a sheild. <chance to make an attack miss on you, play a block effect when you block>
level 7 - Gunslinger : Without knowing it, youve turned into a gunslinger from your experience out in the feild! Once activated trigger happy will also activate regardless of cooldown! In this mode every main target you shoot, you will warp behind them <you will leave a clone at your shooting position that will last for less then a second> useing this will not only confuse your enimies but you will deal extra damage to them.
Note: Damage delt by this hero is based on... The frame of the gun, The Base of the gun, the bullet used, and the distance between you and your target <you will deal higher damage if you are closer to your target>. The Attack type is dependent on the bullet (IE: Fire bullet gives you seige attack) the damage type is normal.
This hero is for the players who like to customize their heros
Note: The Original Movement speed for his hero is incredibily slow, that is why he has a skill that increses the hero's movement speed
UPDATED: Features
-Class Trainers - There are class trainers for each unique class, allowing for individual alignment towards certain spells. For example, you could max your level 1 spell, and your level 7 one, while leaving all the others at minimum, or not obtaining them at all. Also, this allows for quest-gained spells, so, listen to your class trainer, and follow the chains of class-quests.
Psi, again, another great hero. I may not use the same spells, etc, because firstly, there are 25 levels, so of course I have to think of the future spells, and also some of the ways of damage are a little odd. I may just make the different guns different 'shapeshifts' with different damage.
UPDATES:
-Ghosts - When you die, you are turned into a ghost, and taken to the last visited town. From there, you must find your body(it will be pinged when you need it to be) and revive, or if you cannot make it to your body, are lazy, or your body is in a bad location, you can respawn at town for a price and a waiting time.
By the way, quests are being added (At the moment there are 7), but it is very hard to keep everything updated, so I will update the post when I can.
As for the pyromancer, his eyecandy will not come until higher levels, because it would be a little odd to have such eye candy at a low level, wouldn't it? =D
I'm glad to say I've picked up this map again and am planning on releasing it fairly soon (Just an alpha).
The latest update is that all towns and all houses are possible to enter. So this allows for cities that are much larger and contain much more information and quests.
The alpha release max level is planned to be 9, so that I can release a newer version which is 14 or 15, and has a spell gained at level 10.
Please give ideas for items based on the mobs listed on the website and the first post.
The Alpha test is going to be public. I already have a few people testing for me privately and at the moment that is enough. Thank you for the offer, though.
>the murloc looks like a baby
I guess it's just angle..
UPDATES:
-Every single house has a door, and you may enter. Every house has citizens living inside, yet they may have gone for a walk so you might not see them in their house. Some buildings are shops, inns, taverns, merchants, trainers, etc. A lot of houses have citizens who will give you quests. Every house is realistically scaled, so when you enter it looks the same as when you were outside of it, except now you are inside. =)
Heh locks are a good idea too, some houses when you try to enter them will be "locked" and maybe there will be a secret way to get the key to open it. =)
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