Well I found a hacker. Idiot mage added 194 agi, and 73 int. Level 50 as well, making it very obvious that it was a hacker. =)
http://i517.photobucket.com/albums/u334/IceWindFire/Picture21.png
Well ... it wouldn't match the theme then. Some of spells are pretty plain. I didn't want to add omfg-BANG-effects to spells that have a very basic function. The Mend ability of the Bishop, for example, looks very plain because its a) spamable and b) just a HoT. All classes will get awesome sfx spells, don't worry, but the special effects are always selected by what suits the spell best - and the initial advanced class spells are meant to be useful - and thus, do not allow amazing light shows sometimes.those screenshots were great. however, i think that ranger's cone shot is a little too plain . maybe it needs some lightening to make it flashy :>
They weren't suited for screenshots, most of the time. For example, the assassin's Bladefury ability doesn't have special effects at all. It's just a very fast attack animation and knife-sounds. The special effects of the druid's Blessing of Nature were not working correctly when I took the screenshots, the Sorcerer's spell is not done yet and the Crusader spell still needs to be fixed.P.S: wheres the 4 other spell?
It's the same skin as magicians use 'Nice screens, the necromancer skin looks REALLY cool.
Yes, they will have the same skins, as they differ from equipment anyways. I think there's almost no point in changing the skin because of that.Are you keeping older skins for the advanced classes? Seemed that the bard and the hunter havent been modified from the ranger and thief looks....
Yes, like all damage debuffs. There is only 1 debuff icon active, but the effect itself stacks.1#about gameplay : Does fire arrow burning effect stack?
When we see the necromancer turning out to be too powerful, its always no problem to balance the summons down.2#gameplay: my friends were predicting that necromancer would get overpowered , and can solo normal mobs with its skeleton. Will the necromancer still need support to kill mobs?
Please stop suggesting that. I stated almost a hundred times that we will implement a stat reset later.3# suggestion : once promoted , allow stats reset when promoted . OR by doing quest to allow stats reset
Not sure what you mean by that. Of course, since the sorcerer deals more damage, he will generate more threat than a necromancer. However, it's also more likely for the sorcerer to get an aggro reduce spell than a necro.4# question : by any chance would socerror have high threat than necromancer?
You can not control the skeletons directly. It will work the same as ranger pets were you have a simple attack and retreat ability. Also, the collision of the skeletons is very small compared to heroes. I doubt it will be possible to block off bosses with skeletons.5th question : maybe theres 5 necro. skeletons were controlled to surround the creep , necromancer doesnt take damage = imbalanced?
Well I found a hacker. Idiot mage added 194 agi, and 73 int. Level 50 as well, making it very obvious that it was a hacker. =)
http://i517.photobucket.com/albums/u334/IceWindFire/Picture21.png
oh, i see, is that why full map vision is on bro? just seems a tad strange you know, that you just happen to be seeing the entire map
Stfu, retarded maphacker. Please die somewhere.Well I found a hacker. Idiot mage added 194 agi, and 73 int. Level 50 as well, making it very obvious that it was a hacker. =)
http://i517.photobucket.com/albums/u334/IceWindFire/Picture21.png
I NEVER experienced any disconnects or desyncs for MONTHS now. I don't know what the hell you guys are talking about. It might be a problem with Hostbots. I can not fix that, if so. I can just recommend not to host Gaias Retaliation with Hostbots - or just make sure you save before buying spells. Also, I never heard of disconnects or desyncs when talking or just clicking npcs before. Are you sure it wasn't an ordinary disconnect that was in no way caused by the map?