garet10's New Questions 2009

garet10

Active Member
Reaction score
9
Can you make a trigger that give you the number of the remaining resources left? In a gold mine on the whole map. And if you make a trigger that adds gold to a random mine. It updates that Total amount of gold that can be gathered.

The lumber is probably impossible. I make 10 trees with 50,000 life. So 500,000 lumber in on the map. How can I make a trigger that after my guy harvests some lumber is updates to 499,970. I have 3 guys to gather lumber. It decreases the amount.

If you can make or tell me if it's possible. I also need 1 for unit count, ( amount of troops I have).
 

Sgqvur

FullOfUltimateTruthsAndEt ernalPrinciples, i.e shi
Reaction score
62
Ok for the gold mine part:

Variables:

GoldMinesCount - integer storing the total mines on the map
MapGold - integer storing the gold of every gold mine on the map
TempInt - integer used for the scipt
StartingGoldCount - integer array storing the starting gold of your gold mines
GoldMines - unit array storing the gold mines

Trigger:
  • Gold Mines Init
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Unit-type of (Picked unit)) Equal to Gold Mine
            • Then - Actions
              • Set GoldMines[TempInt] = (Picked unit)
              • Set GoldMinesCount = (GoldMinesCount + 1)
              • Set StartingGoldCount[TempInt] = (Resource quantity contained in (Picked unit))
              • Set TempInt = (TempInt + 1)
            • Else - Actions


Trigger:
  • Get Map Gold
    • Events
      • Player - Player 1 (Red) skips a cinematic sequence
    • Conditions
    • Actions
      • Set TempInt = 0
      • Set MapGold = 0
      • For each (Integer A) from 0 to (GoldMinesCount - 1), do (Actions)
        • Loop - Actions
          • Set MapGold = (MapGold + (Resource quantity contained in GoldMines[(Integer A)]))
      • Trigger - Run Add Random Gold Mine Gold <gen> (checking conditions)
      • -------- debug --------
      • Game - Display to (All players) the text: (String(MapGold))


Trigger:
  • Add Random Gold Mine Gold
    • Events
    • Conditions
    • Actions
      • Set TempInt = (Random integer number between 0 and (GoldMinesCount - 1))
      • -------- "It updates that Total amount of gold that can be gathered" --------
      • -------- not sure if that's what's needed though --------
      • Neutral Building - Set GoldMines[TempInt] to StartingGoldCount[TempInt] gold


btw what's with the "garet10's New Questions 2009" "epic" title for the thread? ^^


Edit:
for the tree part:

MapLumber - integer storing the amount of lumber on the map

Trigger:
  • Get Map Lumber
    • Events
      • Player - Player 1 (Red) skips a cinematic sequence
    • Conditions
    • Actions
      • Set MapLumber = 0
      • Destructible - Pick every destructible in (Playable map area) and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ((Picked destructible) is alive) Equal to True
              • -------- List all types of trees you have on your map --------
              • (Destructible-type of (Picked destructible)) Equal to Summer Tree Wall
              • (Destructible-type of (Picked destructible)) Equal to 'Walnut Tree'
            • Then - Actions
              • Set MapLumber = (MapLumber + (Integer((Current life of (Picked destructible)))))
            • Else - Actions
      • Game - Display to (All players) the text: (String(MapLumber))
 

garet10

Active Member
Reaction score
9
a little help with the x='s

How do you make that X= thing? I know only the basic trigger functions.

>>>btw what's with the "garet10's New Questions 2009" "epic" title for the thread? ^^

I been away for a long time and I have started back up on making maps again. I have new ideas. I get them from work and things I do in my life. The ideas just pop up and I use them in my games.
 

garet10

Active Member
Reaction score
9
I got that part

What options do I select? I got the wood one working.

I got this * Get Map Lumber
o Events
+ Player - Player 1 (Red) skips a cinematic sequence
o Conditions
o Actions
+ Set MapLumber = 0
+ Destructible - Pick every destructible in (Playable map area) and do (Actions)
# Loop - Actions
* If (All Conditions are True) then do (Then Actions) else do (Else Actions)
o If - Conditions
+ ((Picked destructible) is alive) Equal to True
+ -------- List all types of trees you have on your map --------
+ (Destructible-type of (Picked destructible)) Equal to Summer Tree Wall
+ (Destructible-type of (Picked destructible)) Equal to 'Walnut Tree'
o Then - Actions
+ Set MapLumber = (MapLumber + (Integer((Current life of (Picked destructible)))))
o Else - Actions
+ Game - Display to (All players) the text: (String(MapLumber))

But for MapLumber = 0 I have set it to 999990 is that right? I have 10 trees at 99,999 life.
 

ZugZugZealot

New Member
Reaction score
33
For GUI triggers do this...

[noparse]
Trigger:
  • CreateUnit
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Unit - Create 1 Footman for Player 1 (Red) at (Random point in (Playable map area)) facing (Random angle) degrees
[/noparse]

To get...
Trigger:
  • CreateUnit
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Unit - Create 1 Footman for Player 1 (Red) at (Random point in (Playable map area)) facing (Random angle) degrees


Are the trees on your map Summer Tree Wall and Walnut Tree? It won't work for trees not of that type.
 

garet10

Active Member
Reaction score
9
cityscape fall Tree Wall The Tree trigger works perfectly now. Going to try using the same thing with the gold now.
 

garet10

Active Member
Reaction score
9
cityscape fall Tree Wall The Tree trigger works perfectly now. Going to try using the same thing with the gold now.

Can someone help me? I want it to update the remaining gold left in all the gold mines. What do I need in my trigger? :confused:
 

garet10

Active Member
Reaction score
9
I found a trigger

It works greatly now. I am all good with the Tree and Gold resources remaining.


:D <3 :thup:
 
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