NiKaNoRoU_GR
New Member
- Reaction score
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Then let me 2 make suggstions 2 u by a PM, will u?
Angel's Strike
Omnislash
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Angel's Strike
Actions
Custom Script : local unit udg_caster
Custom Script : local unit udg_target
Custom Script : local effect udg_bladetrail
Set caster = (Casting unit)
Set target = (Target unit of ability being cast)
Unit - Pause target
Unit - Pause caster
Unit - Turn collision for caster Off
Animation - Play caster's slam animation
Wait 0.05 seconds
Animation - Change caster's animation speed to 0.00% of its original speed
Special Effect - Create a special effect attached to the weapon of caster using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Wait 2.00 seconds
Animation - Change caster's animation speed to 100.00% of its original speed
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the weapon of caster using Abilities\Weapons\ZigguratMissile\ZigguratMissile.mdl
Set bladetrail = (Last created special effect)
Animation - Change Sephiroth 0000 <gen>'s animation speed to 200.00% of its original speed
For each (Integer A) from 1 to 8, do (Actions)
Loop - Actions
Set point = ((Position of target) offset by 150.00 towards ((Facing of caster) + (Random real number between -60.00 and 60.00)) degrees)
Set number = (Distance between (Position of caster) and point)
Animation - Play caster's attack animation, using only Rare animations
Unit - Cause caster to damage target, dealing X damage of attack type Chaos and damage type Enhanced
Wait 0.15 seconds
Special Effect - Create a special effect at (Position of target) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Unit - Move caster instantly to point, facing (Position of target)
Wait 0.25 seconds
Unit - Make caster face target over 0.00 seconds
Animation - Play caster's attack animation, using only Rare animations
Unit - Cause caster to damage target, dealing X damage of attack type Chaos and damage type Enhanced
Special Effect - Create a special effect at (Position of target) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Wait 0.25 seconds
Unit - Make caster face target over 0.00 seconds
Animation - Play caster's attack animation, using only Rare animations
Unit - Cause caster to damage target, dealing X damage of attack type Chaos and damage type Enhanced
Special Effect - Create a special effect at (Position of target) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Animation - Change caster's animation speed to 100.00% of its original speed
Wait 0.25 seconds
Unit - Move caster instantly to ((Position of target) offset by 100.00 towards ((Facing of caster) + 180.00) degrees)
Animation - Play caster's slam animation
Wait 0.30 seconds
Animation - Change caster's animation speed to 0.00% of its original speed
Wait 0.25 seconds
Special Effect - Destroy bladetrail
Special Effect - Create a special effect attached to the weapon of caster using Abilities\Spells\Other\Charm\CharmTarget.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Position of target) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Position of target) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect at (Position of target) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Unit - Cause caster to damage target, dealing X damage of attack type Chaos and damage type Enhanced
Animation - Change caster's animation speed to 50.00% of its original speed
Wait 1.00 seconds
Animation - Change caster's animation speed to 100.00% of its original speed
Animation - Reset caster's animation
Unit - Unpause target
Unit - Unpause caster
Unit - Turn collision for caster On
Altima
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Altima
Actions
local unit udg_caster
Set caster = (Casting unit)
Unit - Pause (caster)
Animation - Play (caster)'s channel animation
Unit - Create 1 Altima Pillar for (Owner of (caster)) at ((Position of (caster)) offset by 200.00 towards (Facing of (caster)) degrees) facing Default building facing (270.0) degrees
Unit - Add a 4.00 second Generic expiration timer to (Last created unit)
Animation - Play (Last created unit)'s birth animation
Unit - Create 1 Altima Pillar for (Owner of (caster)) at ((Position of (caster)) offset by 200.00 towards ((Facing of (caster)) + 120.00) degrees) facing Default building facing (270.0) degrees
Unit - Add a 4.00 second Generic expiration timer to (Last created unit)
Animation - Play (Last created unit)'s birth animation
Unit - Create 1 Altima Pillar for (Owner of (caster)) at ((Position of (caster)) offset by 200.00 towards ((Facing of (caster)) - 120.00) degrees) facing Default building facing (270.0) degrees
Unit - Add a 4.00 second Generic expiration timer to (Last created unit)
Animation - Play (Last created unit)'s birth animation
Wait 4.00 seconds
Unit - Unpause (caster)
Animation - Reset (caster)'s animation
Darkness Balls
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Darkness Balls
Actions
Custom Script : local unit udg_caster
Custom Script : local unit udg_target
Custom Script : set bj_WantDestroyGroup = true
Set caster = (Casting unit)
Set target = (Target unit of ability being cast)
Unit - Pause target
Unit - Turn collision for caster Off
For each (Integer A) from 1 to 8, do (Actions)
Loop - Actions
Special Effect - Create a special effect at ((Position of target) offset by 350.00 towards (45.00 x (Real((Integer A)))) degrees) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Unit - Turn collision for (Last created unit) Off
Unit - Create 1 Darkness Ball for (Owner of caster) at ((Position of target) offset by 250.00 towards (45.00 x (Real((Integer A)))) degrees) facing Default building facing (270.0) degrees
Unit - Order (Last created unit) to Move To (Position of target)
Wait 1.00 seconds
Unit - Cause caster to damage target, dealing X damage of attack type Chaos and damage type Normal
Unit Group - Pick every unit in (Units of type Darkness Ball) and do (Unit - Kill (Picked unit))
Special Effect - Create a special effect at (Position of target) using Abilities\Weapons\Bolt\BoltImpact.mdl
Unit - Unpause target
Finish???Chocobo said:Just a question. Did you finish terraining of my map?
That is just a QUESTION.