Ghost Lake RPG

Chocobo

White-Flower
Reaction score
409
For the moment I will just do some screenshots of the map and I will work later (In 2 or 3 days).

Also, I request 9 differants spell ideas for the game. It will contain 66 differants spells and 9 are missing (I have two skills ideas for the moment : Altima and Darkness Balls, I post trigger for anyone can use it. NO CREDITS FOR THAT. I also post Angel's Strike trigger for free use).

Code:
Angel's Strike
Omnislash
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Angel's Strike 
    Actions
        Custom Script : local unit udg_caster
        Custom Script : local unit udg_target
        Custom Script : local effect udg_bladetrail
        Set caster = (Casting unit)
        Set target = (Target unit of ability being cast)
        Unit - Pause target
        Unit - Pause caster
        Unit - Turn collision for caster Off
        Animation - Play caster's slam animation
        Wait 0.05 seconds
        Animation - Change caster's animation speed to 0.00% of its original speed
        Special Effect - Create a special effect attached to the weapon of caster using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
        Wait 2.00 seconds
        Animation - Change caster's animation speed to 100.00% of its original speed
        Special Effect - Destroy (Last created special effect)
        Special Effect - Create a special effect attached to the weapon of caster using Abilities\Weapons\ZigguratMissile\ZigguratMissile.mdl
        Set bladetrail = (Last created special effect)
        Animation - Change Sephiroth 0000 <gen>'s animation speed to 200.00% of its original speed
        For each (Integer A) from 1 to 8, do (Actions)
            Loop - Actions
                Set point = ((Position of target) offset by 150.00 towards ((Facing of caster) + (Random real number between -60.00 and 60.00)) degrees)
                Set number = (Distance between (Position of caster) and point)
                Animation - Play caster's attack animation, using only Rare animations
                Unit - Cause caster to damage target, dealing X damage of attack type Chaos and damage type Enhanced
                Wait 0.15 seconds
                Special Effect - Create a special effect at (Position of target) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
                Unit - Move caster instantly to point, facing (Position of target)
                Wait 0.25 seconds
                Unit - Make caster face target over 0.00 seconds
                Animation - Play caster's attack animation, using only Rare animations
                Unit - Cause caster to damage target, dealing X damage of attack type Chaos and damage type Enhanced
                Special Effect - Create a special effect at (Position of target) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
                Wait 0.25 seconds
                Unit - Make caster face target over 0.00 seconds
                Animation - Play caster's attack animation, using only Rare animations
                Unit - Cause caster to damage target, dealing X damage of attack type Chaos and damage type Enhanced
                Special Effect - Create a special effect at (Position of target) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
        Animation - Change caster's animation speed to 100.00% of its original speed
        Wait 0.25 seconds
        Unit - Move caster instantly to ((Position of target) offset by 100.00 towards ((Facing of caster) + 180.00) degrees)
        Animation - Play caster's slam animation
        Wait 0.30 seconds
        Animation - Change caster's animation speed to 0.00% of its original speed
        Wait 0.25 seconds
        Special Effect - Destroy bladetrail
        Special Effect - Create a special effect attached to the weapon of caster using Abilities\Spells\Other\Charm\CharmTarget.mdl
        Wait 1.00 seconds
        Special Effect - Create a special effect at (Position of target) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
        Special Effect - Create a special effect at (Position of target) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
        Special Effect - Create a special effect at (Position of target) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
        Unit - Cause caster to damage target, dealing X damage of attack type Chaos and damage type Enhanced
        Animation - Change caster's animation speed to 50.00% of its original speed
        Wait 1.00 seconds
        Animation - Change caster's animation speed to 100.00% of its original speed
        Animation - Reset caster's animation
        Unit - Unpause target
        Unit - Unpause caster
        Unit - Turn collision for caster On

Code:
Altima
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Altima 
    Actions
        local unit udg_caster
        Set caster = (Casting unit)
        Unit - Pause (caster)
        Animation - Play (caster)'s channel animation
        Unit - Create 1 Altima Pillar for (Owner of (caster)) at ((Position of (caster)) offset by 200.00 towards (Facing of (caster)) degrees) facing Default building facing (270.0) degrees
        Unit - Add a 4.00 second Generic expiration timer to (Last created unit)
        Animation - Play (Last created unit)'s birth animation
        Unit - Create 1 Altima Pillar for (Owner of (caster)) at ((Position of (caster)) offset by 200.00 towards ((Facing of (caster)) + 120.00) degrees) facing Default building facing (270.0) degrees
        Unit - Add a 4.00 second Generic expiration timer to (Last created unit)
        Animation - Play (Last created unit)'s birth animation
        Unit - Create 1 Altima Pillar for (Owner of (caster)) at ((Position of (caster)) offset by 200.00 towards ((Facing of (caster)) - 120.00) degrees) facing Default building facing (270.0) degrees
        Unit - Add a 4.00 second Generic expiration timer to (Last created unit)
        Animation - Play (Last created unit)'s birth animation
        Wait 4.00 seconds
        Unit - Unpause (caster)
        Animation - Reset (caster)'s animation

Code:
Darkness Balls
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Darkness Balls 
    Actions
        Custom Script : local unit udg_caster
        Custom Script : local unit udg_target
        Custom Script : set bj_WantDestroyGroup = true
        Set caster = (Casting unit)
        Set target = (Target unit of ability being cast)
        Unit - Pause target
        Unit - Turn collision for caster Off
        For each (Integer A) from 1 to 8, do (Actions)
            Loop - Actions
                Special Effect - Create a special effect at ((Position of target) offset by 350.00 towards (45.00 x (Real((Integer A)))) degrees) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
                Unit - Turn collision for (Last created unit) Off
                Unit - Create 1 Darkness Ball for (Owner of caster) at ((Position of target) offset by 250.00 towards (45.00 x (Real((Integer A)))) degrees) facing Default building facing (270.0) degrees
                Unit - Order (Last created unit) to Move To (Position of target)
        Wait 1.00 seconds
        Unit - Cause caster to damage target, dealing X damage of attack type Chaos and damage type Normal
        Unit Group - Pick every unit in (Units of type Darkness Ball) and do (Unit - Kill (Picked unit))
        Special Effect - Create a special effect at (Position of target) using Abilities\Weapons\Bolt\BoltImpact.mdl
        Unit - Unpause target
 

NiKaNoRoU_GR

New Member
Reaction score
115
Hmmm, I can "lend" the item ideas Stavious gave me from my map...
Check my threads on the projects
 

NiKaNoRoU_GR

New Member
Reaction score
115
Of course:
1.Battlelust
An ability that causes the caster 2 increase 10% atck speed every X hits on the same target.Every more level, less hits per 10% IAS.
(model ability: a passive skill like bash)
2.Voodoo tactics (passive)
When the hero attacks, there's a chance to turn the target into a hex.Every more level, more chance, more hex duration.
(model ability: a passive skill like bash)
3.Spirits of the Spark
Summons spirits around the caster that drain mana from enemies 4 every touch and when they get into the caster (end duration) they increase his/her lost mana by the % amount drained.Each more level, more mana drain, spirits, % mp regen, mp cost.
(model ability: Voodoo spirits)
4.Mark of death
Marks a victim with the Mark of death, dealing damage/second.Additionaly, when allied units and the caster attack the victim while under the Mark of death, they all IAS and ID (increased dmg %)
(Model ability: Mark of the abyss-Hero Abaddon DotA)
5.Cleaver insticts (passive)
Gives a % cleaving atk (splash dmg) 2 the hero and a chance 2 cleave for 200% dmg...ONSLAUGHT!!!
(Model ability: cleaving attack)
6.Call of the claw (better use this on a druid-alike hero)
Passively increases AS and gives a % chance 2 summon druids (of ur preferance)
(Model ability: critical or drunken brawler,if u want +evasion)
7.Carrion army (channeling)
Every X secs of time, ur hero summons carrions who attack AOE enemies and deal damage continually.
(Model ability: channel)
The triggers 4 spell 7:
EV:
Unit begins channeling an ability
COND:
ACTIONS:
Pause (triggering unit)
Play channeling animation of triggering unit
Summon a Carrion underdog at 300 points offset
Add a generic 6 expiration timer 4 (last summoned unit)
Order (last summoned unit) 2 attack-move to 550 range of (position of triggering unit)
Wait 0.75 seconds
Summon a Carrion underdog at 300 points offset
Add a generic 6 expiration timer 4 (last summoned unit)
Order (last summoned unit) 2 attack-move to 550 range of (position of triggering unit)
Wait 0.75 seconds
Summon a Carrion underdog at 300 points offset
Add a generic 6 expiration timer 4 (last summoned unit)
Order (last summoned unit) 2 attack-move to 550 range of (position of triggering unit)
Wait 0.75 seconds
Summon a Carrion underdog at 300 points offset
Add a generic 6 expiration timer 4 (last summoned unit)
Order (last summoned unit) 2 attack-move to 550 range of (position of triggering unit)
Wait 0.75 seconds
Summon a Carrion underdog at 300 points offset
Add a generic 6 expiration timer 4 (last summoned unit)
Order (last summoned unit) 2 attack-move to 550 range of (position of triggering unit)
Wait 0.75 seconds
Summon a Carrion underdog at 300 points offset
Add a generic 6 expiration timer 4 (last summoned unit)
Order (last summoned unit) 2 attack-move to 550 range of (position of triggering unit)
Wait 0.75 seconds
Unpause (triggering unit)
Stop channeling animation from triggering unit
That spell's :cool: :cool: :cool: :cool: :cool:
8.Smell of blood (passive)
Each time the caster atks some1, he will open a wound (buff).Each hit deepens the wound, which results in a killing spree (+plus dmg WITHOUT counting armor/hit on same target, -%ms -%as/hit on same target) ORB effect
(Model ability: Ulfsaar's orb effect-DotA)
9.Inner power (passive)
A great passive spell.When the hero attacks, there's a chance that he will unleash his full potential in a X AOE dealing dmg equal 2 his health and STRENGTH->primary attribute best<- and making all units in AOE attack each other for 2 seconds.
(Model ability: a passive spell and much triggers)
These are 4 free suggesting
 

NiKaNoRoU_GR

New Member
Reaction score
115
Chocobo said:
Just a question. Did you finish terraining of my map?
That is just a QUESTION.
:confused: :confused: :confused: Finish???
I don't have ur map, I thought all u needed was suggestions.
(AND I can't take ur map now, 'coz I don't post from my own computer, I'm on vacation)
 
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