Hero Help

Heizo

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Ability Help

Im having a problem with a few abilities on this hero cuz im a nub like that.

1. Spiked Net. The hero throws a net full of small spikes at the target. If the target it hit it is snared for 1.5, 2, 2.5, 3 seconds. If the player tries to move the unit (by right clicking) It takes 10,15,20,25 damage per click.

This just confused the crap out of me, and i think it would be cool. I want it to be like a skillshot, so that the net actually has to HIT the target, not just you click it and it goes to it. And how do you make it damage per click. I know its a unit has buff condition but i dont know where to go from there.

2. Pike trap. The hero places a trap at the target point. If an enemy unit or hero comes within 200 range of the trap, it is thrown up in the air, dealing 15,30,45,60 damage and stunning for 1,2,3,4 seconds.

Self explanatory i think. I just need the knockup trigger.

Ty for any help cause i just cant get these to work >.<
 

Heizo

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Well, its been 2 days. Bump! Im beginning to think you dont like me on the helper. =p Im jk, I know most of you are busy.
 

Tawnttoo

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Spiked Net:
Trigger:
  • Spiked Net Cast
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Spiked Net
    • Actions
      • Set NetCaster = (Triggering unit)
Trigger:
  • Spiked Net Damage
    • Events
      • Unit - A unit Is issued an order targeting an object
      • Unit - A unit Is issued an order targeting a point
    • Conditions
      • ((Ordered unit) has buff Spiked Net) Equal to True
    • Actions
      • Unit - Cause NetCaster to damage (Ordered unit), dealing (5.00 + (5.00 x (Real((Level of Spiked Net for NetCaster))))) damage of attack type Spells and damage type Normal
Not sure how accurate this is, but I suppose you can fix it to your needs. Also, not MUI.

Pike Trap:
Trigger:
  • Pike Trap Cast
    • Events
      • Unit - A unit Spawns a summoned unit
    • Conditions
      • (Unit-type of (Summoned unit)) Equal to Pike Trap
    • Actions
      • Set PikeTrap = (Summoned unit)
      • Trigger - Add to Pike Trap &lt;gen&gt; the event (Unit - A unit comes within 200.00 of (PikeTrap))
Trigger:
  • Pike Trap
    • Events
    • Conditions
      • ((Triggering unit) belongs to an enemy of (Owner of PikeTrap)) Equal to True
    • Actions
      • Unit - Order PikeTrap to Undead Crypt Lord - Impale (Triggering unit)
Again, not MUI. But you get the kickstart you need.
 
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