Ice/Frost Spell ideas!

Vylatin

New Member
Reaction score
32
I need some ice/frost spell ideas for my wizard hero :)

I'll +rep good ideas.

Thx in advance!
 

Bloodcount

Starcraft II Moderator
Reaction score
297
Enflame!- The mage summons the fiery heart of a dragon to make an explosion that sets all nearby units in flames. The mage controlls the flames, and makes them either aid or demig oponents.
level 1 AoE 300 100dmg over 5 seconds to enemy units, 6armor and 6dmg per second immolation. Bonus lasts 10 seconds at all levels
Level 2 150dmg 12dmg immolation
level 3 200dmg and 16 immolation bonus
level 4 300dmg and 24 immolation bonus

March of flames: The caster Creates a pillar of flame and summons fiery monsters. Channeling for 5 seconds, untill the summoning process is compleate.
Mana Cost 100/200/250 cooldown 60/30/10
Level 1 Summons 2 fire spirits who reduce enemy armor by 2 on atack. (stacks) spirits have 300ho and 20 dmg
Level 2 summons 3 spirits (-5 armor on atack()
Level 3Summons 3 spirits and one infernal (antimagic tank unit with immolation and taunt)
level 4 Summons 2 spirits and 2 greater infernals

Fire Wip The mage summons a wip of fire witch will atack enemies. Baisicly, omnislash, but, it is performed by a phoenix fire missle. You choose the stats :p
 

Dinowc

don't expect anything, prepare for everything
Reaction score
223
here are some chilly spells :p

Frozen cage
Caster freezes himself in a ice block making him unable to move, attack or cast spells, but also makes him invulnerable to physical attacks. However, if an enemy unit casts a spell upon him he will become unfrozen and take 50% more spell damage. He can unfreeze himself at any time. While frozen, he has increased hp and mana regeneration.

Level 1: +2hp reg, +50% mana reg.
Level 2: +4hp reg, +75% mana reg.
Level 3: +7hp reg, +125% mana reg.
Level 4: +11hp reg, +200% mana reg.

Curse of frost
Curses a target enemy unit with freezing energy. Every time it moves it will get slowed. If it gets slowed by 100% it will freeze himself and suffer 10% of hp per second.

Level 1: For each 100 distance slows by 5%. Duration 10 seconds.
Level 2: For each 100 distance slows by 7%. Duration 11 seconds.
Level 3: For each 100 distance slows by 9%. Duration 12 seconds.
Level 4: For each 100 distance slows by 11%. Duration 13 seconds.

Freezing field (channeling)
Channels frost energies around caster. Any enemy unit that comes in range will get slowed. If he's still in the field, it will freeze after 3 seconds until channel stops.

Level 1: Channels for up to 6 seconds. Slows by 40%.
Level 2: Channels for up to 7 seconds. Slows by 45%.
Level 3: Channels for up to 8 seconds. Slows by 50%.
Level 4: Channels for up to 9 seconds. Slows by 55%.

Glacial spike
Sends a icy sphere at target location damaging and slowing every enemy unit on impact also releasing mass frost bolts around damaging enemies that get hit.

Level 1: Deals 150 damage on impact to nearby enemies and slows them by 50% for 4 seconds. Releases 6 ice bolts, each deals 50 damage.
Level 2: Deals 225 damage on impact to nearby enemies and slows them by 50% for 4 seconds. Releases 8 ice bolts, each deals 75 damage.
Level 3: Deals 300 damage on impact to nearby enemies and slows them by 50% for 4 seconds. Releases 10 ice bolts, each deals 100 damage.
Level 4: Deals 375 damage on impact to nearby enemies and slows them by 50% for 4 seconds. Releases 12 ice bolts, each deals 125 damage.


EDIT:
I need some ice/frost spell ideas

lol Bloodcount :p
 

Bloodcount

Starcraft II Moderator
Reaction score
297
Ah, damn, I read ice/flame... silly me :p well ,time to fix the mistake

Frouzen soul- The caster unleashes his souls and freezes nearby enemies dealing dmg to them. The spell is channeling. In aoe of 500 of the hero evry 6/4/2 seconds an enemy unit will be slowed for 20/30/40% atack and movment speed for 3.25 seconds and will be dealt dmg equal to 2x his main atrubute+ 0/50/100

Freezing Kiss- the mage (hope it is a she) "kisses" the enemy unit, and freezes his insides. It deals massive dmg. Teleports the caster to the unit. Deals 300/500/700 dmg and freezes for 2 seconds. mana cost 200/300/400 cooldown 60seconds

Frost Nova The caster summons a piece of ice infront of him and braks it into pieses . The pices deal dmg to the oponents and the nova slows them down. This is a spam spell. It stacks the spices do 20/'30/40 base dmg and 20 stacking. The freeze is 5/7/9% atack and moovment speed and lasts for 10 seconds. Again stacking. Cooldown: 2seconds Mana cost 20
 

Tholdalf

New Member
Reaction score
2
Ground Frost

Freezes the ground slowing and damaging you´re enemies, if an enemy doesn´t move for 3 seconds it gets frosen to the ground and can´t move.

level - 1 : 20% slow deals 5dmg/sec, the ice field lasts for 15 secs , freezes the enemy if it doesn´t move for 3 sec and deals an additional 5dmg/sec.

level - 2 : 25% slow deals 10dmg/sec, the ice field lasts for 15 secs , freezes the enemy if it doesn´t move for 3 sec and deals an additional 5dmg/sec.

level - 3 : 30% slow deals 15dmg/sec, the ice field lasts for 15 secs , freezes the enemy if it doesn´t move for 3 sec and deals an additional 5dmg/sec.

level - 4 : 35% slow deals 20dmg/sec, the ice field lasts for 15 secs , freezes the enemy if it doesn´t move for 3 sec and deals an additional 5dmg/sec.

The only thing that I could brainstorm right now.. I´ll either post one more or edit this post if I come up with some more spells.
 

HalosNTariff

New Member
Reaction score
13
Here's a couple of ideas:

Hypoborean Cannon (you can change the 'cannon' to something more magic-sounding if you want)
A channeled spell which creates a beam of ice between the caster and a target point, any enemy unit which crosses the beam will be damaged and frozen/slowed. As it's channeled the beam will remain for as long as the caster remaind motionless. It can be used to cut off enemy escape routes/charge pathways.

Sennen Hyōrō
A unit targeted spell which instantly freezes a target for x seconds. If you want you could implement it so that a unit attacked in this state recieves massive damage as the ice shatters, but is no longer stunned.
 

Azlier

Old World Ghost
Reaction score
461
Encase
Surrounds the target with a generous casing of solid ice. Drains X health per second and prevents movement for Y seconds. Also increases armor dramatically.

Snowflake
Conjures an enourmous blizzard that slows units trapped inside, damages them, and makes them miss attacks.

Soothe (Passive)
The surrounding area is covered with a frosty blanket of fresh snow. The snow melts quickly, cleaning and icing wounds, speeding up health regeneration.

Frost Spire
A large icy spire rises from the ground. Enemy units standing on the target location are thrown X distance away and dealth Y damage. The spire slightly increases the attack damage of nearby allies for Z seconds.

Fimbulwinter
Every nearby enemy's screen flashes white for X seconds, and a pack of Y frost wolves appear. Enemies are also frozen in place for Z seconds, vulnerable to further attacks.
 

Man-o-Bomb

New Member
Reaction score
30
Ice Block Channeling
Creates an ice block at targeted location. Units caught in it will get damaged and stunned. Each few second a shard of ice will fall down, and increase the size of the block. Each time the block gets bigger, units in it gets damaged again, and it will maybe freeze units close enough.

Ice Shards
First, it sends one shard at targeted point. The shard will fly until it hits sombody. The first unit in the shards way will get frozed and damaged.
1.5 seconds after the first shard 12 will come. They come one by one over 2 seconds in a random direction inside -60 degrees of the heroes facing, and +60 of the heroes facing. If an already frozen targets gets hit, he will get pushed back in hes box of ice, without getting frozen or damaged.
Note: When casting this spell, it will take 3.5 seconds. In these 3.5 seconds the hero could be paused or something.
 
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