Immolation Deactivates

Stryke

New Member
Reaction score
6
Why is it deactivating when I unpause my hero?

I have another spell for my hero that involves pausing but it does not deactivate immolation.

Here's the spell that deactivates immo:

Code:
Cast Goukakyuu
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Katon Goukakyuu no Jutsu 
    Actions
        Unit Group - Remove all units from GoukakyuuVictim
        Set GoukakyuuCaster = (Triggering unit)
        Set TempPoint = (Position of (Triggering unit))
        Set TempPoint2 = (Target point of ability being cast)
        Unit - Pause (Triggering unit)
        Unit - Make (Triggering unit) Invulnerable
        Custom script:   call SetUnitAnimationByIndex(GetTriggerUnit(),9)
        Wait 1.00 seconds
        Animation - Play (Triggering unit)'s stand animation
        Set GoukakyuuPoint = (TempPoint offset by 100.00 towards (Angle from TempPoint to TempPoint2) degrees)
        Unit - Create 1 Dummy Unit (Goukakyuu) for (Owner of (Triggering unit)) at GoukakyuuPoint facing Default building facing degrees
        Set GoukakyuuDummy = (Last created unit)
        Unit - Turn collision for (Last created unit) Off
        Unit - Move (Last created unit) instantly to GoukakyuuPoint
        Custom script:   call RemoveLocation(udg_GoukakyuuPoint)
        Unit - Add a 4.00 second Generic expiration timer to (Last created unit)
        Set GoukakyuuPoint = (TempPoint2 offset by 1000.00 towards (Angle from TempPoint to TempPoint2) degrees)
        Custom script:   call RemoveLocation(udg_TempPoint)
        Custom script:   call RemoveLocation(udg_TempPoint2)
        Unit - Unpause GoukakyuuCaster
        Unit - Make GoukakyuuCaster Vulnerable
        Trigger - Turn on Goukakyuu ON <gen>
        Wait 3.00 seconds
        Trigger - Turn off Goukakyuu ON <gen>
 

Fluffball

Well-Known Member
Reaction score
35
I think it's because you make it invulnerable, but I can't be sure. Maybe it is the animation? Sorry if i can't come up with anything good.
 

LightChaosma

New Member
Reaction score
60
Code:
Cast Goukakyuu
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Katon Goukakyuu no Jutsu 
    Actions
        Unit Group - Remove all units from GoukakyuuVictim
        Set GoukakyuuCaster = (Triggering unit)
        Set TempPoint = (Position of (Triggering unit))
        Set TempPoint2 = (Target point of ability being cast)
        Unit - Pause (Triggering unit)
        Unit - Make (Triggering unit) Invulnerable
        Custom script:   call SetUnitAnimationByIndex(GetTriggerUnit(),9)
        [B][U]Wait 1.00 seconds[/U][/B]
        Animation - Play (Triggering unit)'s stand animation
        Set GoukakyuuPoint = ([B][U]TempPoint[/U][/B] offset by 100.00 towards (Angle from TempPoint to [B][U]TempPoint2[/U][/B]) degrees)
        Unit - Create 1 Dummy Unit (Goukakyuu) for (Owner of (Triggering unit)) at GoukakyuuPoint facing Default building facing degrees
        Set GoukakyuuDummy = (Last created unit)
        Unit - Turn collision for (Last created unit) Off
        Unit - Move (Last created unit) instantly to GoukakyuuPoint
        Custom script:   call RemoveLocation(udg_GoukakyuuPoint)
        Unit - Add a 4.00 second Generic expiration timer to (Last created unit)
        Set GoukakyuuPoint = (TempPoint2 offset by 1000.00 towards (Angle from TempPoint to TempPoint2) degrees)
        Custom script:   call RemoveLocation(udg_TempPoint)
        Custom script:   call RemoveLocation(udg_TempPoint2)
        Unit - Unpause GoukakyuuCaster
        Unit - Make GoukakyuuCaster Vulnerable
        Trigger - Turn on Goukakyuu ON <gen>
        Wait 3.00 seconds
        Trigger - Turn off Goukakyuu ON <gen>

well, i don't see the cause of the immo, but this trigger will fail at some point:
you make a temp point, wait 1 seond, and usi it afterwards, destroy the temppoints before the wait, and reset them after. becasue if some other trigger uses the temp points, this skill will probably go horibly wrong
 

Stryke

New Member
Reaction score
6
I think it's because you make it invulnerable, but I can't be sure. Maybe it is the animation? Sorry if i can't come up with anything good.
Nah, my other skill works with the invulnerablity and animation triggers.
The immolation for some reason turns off AFTER the unit is unpaused.
But, my other skill works fine without deactivating immolation..

Code:
Cast Goukakyuu
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Katon Goukakyuu no Jutsu 
    Actions
        Unit Group - Remove all units from GoukakyuuVictim
        Set GoukakyuuCaster = (Triggering unit)
        Set TempPoint = (Position of (Triggering unit))
        Set TempPoint2 = (Target point of ability being cast)
        Unit - Pause (Triggering unit)
        Unit - Make (Triggering unit) Invulnerable
        Custom script:   call SetUnitAnimationByIndex(GetTriggerUnit(),9)
        [B][U]Wait 1.00 seconds[/U][/B]
        Animation - Play (Triggering unit)'s stand animation
        Set GoukakyuuPoint = ([B][U]TempPoint[/U][/B] offset by 100.00 towards (Angle from TempPoint to [B][U]TempPoint2[/U][/B]) degrees)
        Unit - Create 1 Dummy Unit (Goukakyuu) for (Owner of (Triggering unit)) at GoukakyuuPoint facing Default building facing degrees
        Set GoukakyuuDummy = (Last created unit)
        Unit - Turn collision for (Last created unit) Off
        Unit - Move (Last created unit) instantly to GoukakyuuPoint
        Custom script:   call RemoveLocation(udg_GoukakyuuPoint)
        Unit - Add a 4.00 second Generic expiration timer to (Last created unit)
        Set GoukakyuuPoint = (TempPoint2 offset by 1000.00 towards (Angle from TempPoint to TempPoint2) degrees)
        Custom script:   call RemoveLocation(udg_TempPoint)
        Custom script:   call RemoveLocation(udg_TempPoint2)
        Unit - Unpause GoukakyuuCaster
        Unit - Make GoukakyuuCaster Vulnerable
        Trigger - Turn on Goukakyuu ON <gen>
        Wait 3.00 seconds
        Trigger - Turn off Goukakyuu ON <gen>

well, i don't see the cause of the immo, but this trigger will fail at some point:
you make a temp point, wait 1 seond, and usi it afterwards, destroy the temppoints before the wait, and reset them after. becasue if some other trigger uses the temp points, this skill will probably go horibly wrong
Fixed the temp point thing thanks.
 

Cloak_Master

Active Member
Reaction score
41
The best way to debug these types of triggers is to perform random little expierments based on the removal of the suspected wrong doer. Remove the pause and unpause effects, don't move your hero, and if immo doesn't deactivate, you have the problem - and then you can work from there.
 

vypur85

Hibernate
Reaction score
803
Pausing is the problem. It cancels off the Immolation (actually the unit automatically unimmolate when paused). No idea how to fix this though.
 

wellwish3r

wishes wells.
Reaction score
52
you could make a dummy at the paused units position that has immolation, and make the paused unit to turn on immolation as soon as it is unpaused?
 

Stryke

New Member
Reaction score
6
My ability is only just based off immolation, it's just used for the Turn On/Off ability.
That's strange.. one of my skills pause the Hero, but it doesn't remove immolation.

I just tried a trigger that pauses then unpauses after 1 second, and it actually does remove immolation. So I wonder why immolation stays with this one skill I can use...
 
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