It's called indentation. NewGen auto-indents...
>Why use vJASS
GUI Suscks.
>Don't need JASS for a good map
Um. Lol. Then you don't need GUI.
Without modding the GUI, you do need Jass to fix leaks. That is what you type into the Custom Script box. GUI simply doesn't come with the functions you need to eliminate leaks (so no, GUI does not hold all the useful codes).
But does it matter? I don't get lag in maps with GUI.Convert to Custom Text and see for yourself. Even the simplest GUI triggers are inefficient. In practice, this is made worse by the fact that GUI users must resort to kludges in order to work around the lack of features (such as using triggers in lieu of functions).
It says "hi" either way. No lag for either, and you can't easily see the different in the game. I have converted to custom text before. It's not like I just opened the WE now. I just never needed arrays before.Here is a puzzle for you: If a trigger is made that displays to all players "hi", and the same thing in Jass, does the Jass somehow look better, or so you get the exact same result?
doesn't make sense at all. GUI is perfectly fine, and many games don't need either hashwhales or gamewhale.That is because maps were using gamecache or arrays to emulate hashtable functionality. GUI is so limited in its abilities that it is usually hard for users to understand why attachment systems exist at all.
It's actually very fast if you have used it a lot. Just the hashtables slow it down. Typing can take longer if you know what you're doing in GUI.This is a consequence of the silly GUI method of programming. Selecting options from drop-down lists is much more tedious than simply typing what you want.
GUI does not look pleasant to me. It is not pleasant to read, and not pleasant to write. The one advantage that GUI has over Jass is that it is easy to learn, and that is why people use it.
I'm not thinking in any limit. I'm making a map, and I make it how I want. Not much I've wanted in maps isn't possible with GUI while it is in JASS. I know what you can do with JASS, and mostly it's fine in GUI.Of course you do. It is not something you can help, without having fully experienced the alternatives.
That's not exactly what I do, but you're right. It's "Calculate shadows and save." Then if you want protect it. ^.^You can make a melee map without using GUI or Jass. Obviously there is more to making a map than clicking the Save button.
It was an example that many thing is JASS give the same result in GUI. But that's why a lot of people use GUI. Why learn JASS if you don't need it? Many people just want to make a fail map to get some attention. Usually if someone takes the time to learn JASS, they put a little more effort into their map.If displaying "hi" to all players represents the extent of what you want to do in your maps, then it probably isn't worth learning Jass.
Cause if JASS is any better, DoTA better be written in JASS. Its only been around forever with 75%+ wc players addicted. Jass is better in some aspects, and GUI in other. He said it not me. :OThere is nothing to "understand" in that regard. Jass is simply better than the GUI. It is faster to write, more efficient, more capable and more flexible. Not all Jass maps are better than GUI maps, but there are some things that it is simply not feasible to do in GUI (without copious amounts of Custom Script). Since you brought up DotA, why do you think that it is written in Jass rather than GUI?
A lot of people use GUI. It's not necessary for you to know extensive amounts of JASS code for a simple, yet fun map.GUI does not look pleasant to me. It is not pleasant to read, and not pleasant to write. The one advantage that GUI has over Jass is that it is easy to learn, and that is why people use it.
Cause DoTA addicts don't understand anything but DoTA. Just making sure people have seen WC outside of DoTA.Not including Damien's post, I fail to see what DotA has to do with anything here.
If someone knew what they were doing in GUI , they'd have gone vJASS by now..It's actually very fast if you have used it a lot. Just the hashtables slow it down. Typing can take longer if you know what you're doing in GUI.
2 big maps , 1 made in proper jass , 1 in gui , the jass map would lag less ( if it lagged ) , the amount of useless junk in gui slows it downBut does it matter? I don't get lag in maps with GUI.
lol...gui gives you hand cramp , and is eye-bleedingdoesn't make sense at all. GUI is perfectly fine, and many games don't need either hashwhales or gamewhale.
Define simple ? Number guessing gameA lot of people use GUI. It's not necessary for you to know extensive amounts of JASS code for a simple, yet fun map.
Because of the GUI froob defending itThis thread keeps getting funnier. ^.^
Not true. GUI is fine, and vJASS has nothing to do with knowing GUI.If someone knew what they were doing in GUI , they'd have gone vJASS by now..
It would lag less.. This only applies for big maps. GUI doesn't really lag unless it's big. You don't need a big map for it to be good.2 big maps , 1 made in proper jass , 1 in gui , the jass map would lag less ( if it lagged ) , the amount of useless junk in gui slows it down
Oo!? me? no. Maybe you..lol...gui gives you hand cramp , and is eye-bleeding
Simple = simple.Define simple ? Number guessing game
Lol. Just cause I don't use JASS doesn't mean I'm a "Froob"? I'm not "defending" the thread. I'm just saying GUI can make a good map. You wouldn't understand what a good map is though. Maybe if you made a map instead of calling people "froobs" you would understand. ^.^Because of the GUI froob defending it
( sorry to drop in Sevion ^_^ , just wanted some action and a laugh )
...Wasn't this about arrays ? lawls