Lure of the Ancient Lands

Rate the Map

  • 5. Excellent

    Votes: 3 21.4%
  • 4. Good

    Votes: 8 57.1%
  • 3. Average

    Votes: 2 14.3%
  • 2. Lacking

    Votes: 1 7.1%
  • 1. Pathetic

    Votes: 0 0.0%

  • Total voters
    14

waaaks!

Zinctified
Reaction score
256
ive got the hero ideas in my notebook already...and that would be the last of the heroes....

what i need is items
also, did u see the upgradeable items? if u see that, you could also give 3 levels of items

v1.09 released (really fast eh!)
added 2 heroes
file size going large :(

just a question...

what do u like
1. I will use skins instead of models to reduce file size?
2. remain models?
 

darkRae

Ueki Fan (Ueki is watching you)
Reaction score
173
I suggest you just use WE's default models.
Like the Avatar of (something) you can use Spirit of Vengeance's model like before.
And you don't have to use so many custom icons. Like that Dimension Magic thingy, which is like a green Reincarnation icon, you can use Anti-Magic Shell for that, it's good enough I think.

Like my map, there are only 3 imported icons (plus the DIS so there are 6 icons)

Or, make 2 versions of your map. The one without imported stuffs, and one with 'em. But it is much more a hassle that way :p
 

cr4xzZz

Also known as azwraith_ftL.
Reaction score
51
I suggest remove all imported models and import a few custom icons (max 10-15 so it won't increase so much the map size).
 

darkRae

Ueki Fan (Ueki is watching you)
Reaction score
173
Yes, I agree.
You can cope with WC3 models, but not icons.

EDIT:
Waaaaaaaks!! O_O
I've just downloaded 1.09, and I saw a lot of models, and Japanese names.
How come your 'Horde and Alliance' become Sengoku themed??
Btw, Sasaki Kojirou is not a Wanderer, he's a Ninja from Kouga or some tribe.

Again, you should use WC3 models. Those human-like models are not really necessary.
 

TDN

New Member
Reaction score
3
I would recommend you remove most, if not all of the imported content. It should help reduce both load time and map size considerably. If there is something that you really don't want to remove, then keep it. Otherwise, there are plenty of alternatives already inside the WE.
 

waaaks!

Zinctified
Reaction score
256
yup...i already removed most of the models...looks like 2 japanese models were left...ill even remove some skins in v1.10

just wondering why some of my skins doesnt work...like i downloaded a skin from wc3campaigns, the skin works on them but not mine....really bad

thats why i dont remove the 2 japanese models, because my big brother always plays lotal, and he always use Miyamoto Musashi, maybe ill tell him that im going to remove sasaki kojiro....so that the file size would go smaller

for the screenies darkrae

first screenie...i planned to make all heroes pass through small holes, so that you have a chance to hide from ur enemies

second screenshot
the expand arms at lvl 5 only deals 375 damage and 1200 range while in dota, lvl 4 deals 400 damage and has 1000 range :p
 

darkRae

Ueki Fan (Ueki is watching you)
Reaction score
173
But you don't have to compare every game to DotA.
This and that are different. Like if you see in Creeps Unite, not every spell can do 300 damage.

Still, 1200 range is just crazy. You can 'kidnap' a neutral creep while pushing a lane, thus giving you extra gold.
 

darkRae

Ueki Fan (Ueki is watching you)
Reaction score
173
Well, that's fine I guess, since he doesn't have any other chasing ability (no stun, no slow, no nothing)

About his 3rd spell, Razor Blade or something, I guess you must be using a unit there, and remove it later right? I suggest killing it is better than removing it. Because the glaive has some kinda wind effect in its tail. It's kinda strange when it is gone all of a sudden.

And his ulti is quite imba. If you manage to be alone with the Hero, in 1v1 situation, all missiles will hit (15 x 200 = 3000!!) But I don't know if the damage has been changed.
 

waaaks!

Zinctified
Reaction score
256
yes razor blade used units...and yes i killed them before removing them...what i want is to explode the unit, like theres wind effect when it dies, but its strange because it doesnt do the death animation

for his ulti, yes it deals 200 damage, but remember those rockets can be evaded easily
 

darkRae

Ueki Fan (Ueki is watching you)
Reaction score
173
If you remove a unit, it won't play its death animation.

Easily? By 1v1 situation I meant when fighting. He's melee, so missile can hit easily. Unless as soon as he starts casting it, the enemy screams and run away :p
 

cr4xzZz

Also known as azwraith_ftL.
Reaction score
51
Wow, good job ;) I'm happy to hear that you reduced the size. Anyway I liked the map better with 2 lanes. Now it looks like DotA. Just a suggestion, don't try to copy dota, make it different :p +rep for the map if I can. I'm gonna test the new version later.
 

waaaks!

Zinctified
Reaction score
256
well i like my map to be 3 lanes...because i would like it to make as a basic AoS map

and also, i always want to make my map different from dota, thats why i added some systems that dota havent

anyways thanks :D
 

darkRae

Ueki Fan (Ueki is watching you)
Reaction score
173
Woot I saw my name in the Credits list :D
I see you still keep the Rusty Mining Pick lol
Basic AoS (the very basic) has 1 lane
Well, no matter how you tried to make it different, it is still similar to DotA (the terrain is just a mirror-like, and the items are similar) Not the normal items, I mean you made some items representing Bracers, Wraithband, Null Talisman, Eul, and Perseverence.

The last time I played (in v1.09) the item beside Ring of Life could not be bought. It is always out of stock and never refresh (stock freezes at 0)
 

cr4xzZz

Also known as azwraith_ftL.
Reaction score
51
It's your map keep it 3 lanes :p Anyway omnislash can target spell immune units (I don't know if this is a bug..)
 

waaaks!

Zinctified
Reaction score
256
well if u say its similar to dota then its ok...

for omnislash, its not a bug...

v1.11 released

added 2 heroes (and that would be the last)
removed minimap, because it wastes 256 kb of filesize
now map size is 500kb :D
 
C

Chups

Guest
Suggestion for Grand Knight's Shield of Might:

normal damage + main attribute
or
the attack of the enemy misses and he is able to do a counter attack

Reason: his shield of might is weak and besides, his normal attack would be stronger than the skill
 

darkRae

Ueki Fan (Ueki is watching you)
Reaction score
173
Hey Waaaks!
I found some typos.

Lonestar's 1st spell
Should be 'starfall' instead of 'strfall' in the Learn Tooltip Extended

Lonestar's ultimate
Should be 'Faerie's Pitfall' instead of 'Faerie's Pirfall' in the Learn Tooltip

Star Struck
There's no such word as 'struck' except the 3rd Verb Form of Strike. Should be Star Strike. Repair the whole tooltip, I remember there's some more 'struck's

Increment STR, INT, AGI
I believe it should be 'increase', because 'increment' is a Noun.

Expand Arms
Expand is widen, while extend is lengthen. Widening an arm? You call that extending arms. And it is 'snagging' not 'snagin'.

And there's a bug, probably caused by the AoE of the spell.

14ifjv9.jpg
See the unit has 400 HP.

2yx0xp4.jpg
See that the unit has 100% HP and my spell still deals 300 damage.

be69th.jpg
Weee.... he's dead X_X

There are other things I want to tell about Expand Arms :

14e2dza.jpg
The range is really far, I can instantly kill the Spider and get +30 Gold, without losing any HP except 150 Mana.

2nv8hms.jpg
Can you grab the Rifleman from here? Bet you can't.

54ydcx.jpg
I'm teaching you how to do the 'Bending Arms' trick.

ftodpf.jpg
See that the Arm did bend, and if you've mastered this and Waaaks! don't fix this, you can grab virtually any unit.

This ends today's report :D
 
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