Hi,
Just a quick question asking for some ideas.
I'm making a quick fun map. called Mario's Mushroom Madness.
It is a 3v3 map where you select your mario character and rush to collect/fight over mushrooms which are located in two flowerbeds.
First to X amount of mushrooms win.
What I am having trouble considering is the following:
Should I put all the mushrooms in at the start? or have them grow gradually?
Should I impliment an xp gain for mushroom collection (ive yet to decide whether the characters will level or not)
Should mushrooms have a speed decrease buff, to make it harder to return them to base?
If you are killed with a mushroom, should it drop at death, return to flowerbed or just disappear?
As you might imagine, the map is pretty small, once I've done more ill post it so you can see what I'm talking about.
Just a quick question asking for some ideas.
I'm making a quick fun map. called Mario's Mushroom Madness.
It is a 3v3 map where you select your mario character and rush to collect/fight over mushrooms which are located in two flowerbeds.
First to X amount of mushrooms win.
What I am having trouble considering is the following:
Should I put all the mushrooms in at the start? or have them grow gradually?
Should I impliment an xp gain for mushroom collection (ive yet to decide whether the characters will level or not)
Should mushrooms have a speed decrease buff, to make it harder to return them to base?
If you are killed with a mushroom, should it drop at death, return to flowerbed or just disappear?
As you might imagine, the map is pretty small, once I've done more ill post it so you can see what I'm talking about.