Walk off path
Events
Time - Every 0.05 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Civilian) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Terrain type at (Position of (Picked unit))) Equal to Ashenvale - Grassy Dirt
Then - Actions
Unit - Kill (Picked Unit)
Else - Actions
Custom script: call DestroyGroup(GetLastCreatedGroup())
Death Trigger
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Terrain type at (Position of <Runner 007>)) Equal to Dungeon - Lava
Then - Actions
Unit - Kill <Runner 007>
Else - Actions
Do nothing
Custom script: call DestroyGroup(GetLastCreatedGroup())
Unit - Order YourUnit to Patrol To YourRegion
Use permanent immolation, it's passive so you don't have to activate it. To remove the fire change the immolation buff in object editor.how do i make the invisible immolation and how do i make it so the enemie turns it on auto-matically?
Use permanent immolation, it's passive so you don't have to activate it. To remove the fire change the immolation buff in object editor.