Multiple Feral Spirits and Raise Deads

Vroomfondel

New Member
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0
I have 3 custom abilities based on Raise dead, the only differences are that one summons skeleton warriors, one summons mages, and one summons archers.

The buttons are aranged like this:
[ ][ ][ ][ ]
[ ][ ][ ][ ]
[M][W][A][ ]


no matter which one I click, the unit casts summom Mages. If that is on cooldown, it does warriors, and if that is on cooldown it does archers. Of the three, it is essentially casting which ever one is farthest to the left and is not on cooldown(I rearranged the buttons to test, and it is whichever is on the far left).

Another, similar problem is with Feral Spirit, I made this as a way of testing the raise dead problem. Two identical spells, except one makes grunts and one makes raiders. Whichever I cast, they both trigger cooldown at the same time and I end up with 2 grunts and 2 raiders.

I am thoroughly confused.
 

Volkof

Well-Known Member
Reaction score
31
Yay u cant have the spells of the same base, WE will only take the 1st one.

Y do u want all to be based on raise dead? There are many other summoning spells, unless u want the units to be summoned form a corpse. In which case, perharps u can base one on Raise Dead and another on Spirits of Vengence


Hope that helps
 
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