Quauhtli
I have the right to remain silent.
- Reaction score
- 62
Latest Update: November 21th 2006 (ooh tomorrow is my birthday)
Narrow Ridge Pass
by Quauhtli
Game Story:
For many years has the area of Narrow Ridge Pass been in war. The humans and the elves are fighting over the possesion of Narrow Ridge Pass. The path to each other's base is dangerous, though, because of the dangerous pass between the two cliffs.
Game Description:
This map has a new game play mode, as far as I know. It is unique, since it's a combined DotA and Capture the Flag styled map. You fight your way to the enemies base, wich takes very long, as the map is huge, and there when you have finally reached it you capture the flag, and make that long journey back to your home base. Once you capture the flag, you cannot use any Teleport spell anymore. Note that to bring the flag into your main base and actually "capture" it, your team needs to have your own flag still in your base (if you know WoW and Warsong Gulch, you will know what I'm talking about). Also, the main path in between the cliffs (Narrow Ridge Pass), is dangerous, because of falling rocks, snow storms and even avalanches.
In the game there can be a maximum of ten players, five per team, and then two computers wich controll the armies, as in DotA style maps. Some other things are not decided yet, like if there's more rounds, to get the flag... And how heroes are going to revive.
NEW: Both teams have a main base, wich protects their own flag. However, in total, there are (currently) six bases on the map. Both teams hold two bases on the beginning, and the two other bases are hold by neutral hostile. The main bases cannont be captured, but the other ones can... The more bases you have, the more resources you get. Also, a base is a place where you might seek protection. The bases offer a slight protection (guards) and healing.
Quick Map Sketch:
Map Completion:
Terrain : ||||||||||
Units : ||||||||||
Triggers: ||||||||||
Effects : ||||||||||
================= =============================================================================================
Now... The big thing is... Is this idea nice? Is it something to go on with? A very new sort of map... Please tell me if I need to go on with this. If so, I would REALLY appreciate any help I could get. Terrainers, Unit Creators, Triggerers, Effecters... All needed...
Thanks for your time,
Quauhtli
Narrow Ridge Pass
by Quauhtli
Game Story:
For many years has the area of Narrow Ridge Pass been in war. The humans and the elves are fighting over the possesion of Narrow Ridge Pass. The path to each other's base is dangerous, though, because of the dangerous pass between the two cliffs.
Game Description:
This map has a new game play mode, as far as I know. It is unique, since it's a combined DotA and Capture the Flag styled map. You fight your way to the enemies base, wich takes very long, as the map is huge, and there when you have finally reached it you capture the flag, and make that long journey back to your home base. Once you capture the flag, you cannot use any Teleport spell anymore. Note that to bring the flag into your main base and actually "capture" it, your team needs to have your own flag still in your base (if you know WoW and Warsong Gulch, you will know what I'm talking about). Also, the main path in between the cliffs (Narrow Ridge Pass), is dangerous, because of falling rocks, snow storms and even avalanches.
In the game there can be a maximum of ten players, five per team, and then two computers wich controll the armies, as in DotA style maps. Some other things are not decided yet, like if there's more rounds, to get the flag... And how heroes are going to revive.
NEW: Both teams have a main base, wich protects their own flag. However, in total, there are (currently) six bases on the map. Both teams hold two bases on the beginning, and the two other bases are hold by neutral hostile. The main bases cannont be captured, but the other ones can... The more bases you have, the more resources you get. Also, a base is a place where you might seek protection. The bases offer a slight protection (guards) and healing.
Quick Map Sketch:
Code:
+ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +
| ) ) [B]B[/B] ( ( |
| ) ) ( ( |
| ) ) | | ( ( |
| ) ) | | ( ( |
| ) ) | | ( ( |
| ) ) | | ( ( |
| ) ) | | ( ( B |
| ) ) | | ( ( |
| ) ) | | ( ( |
| B ) ) | | ( ( |
| ) ) | | ( ( |
| ) ) | | ( ( |
| ) ) | | ( ( |
| ) ) | | ( ( |
| ) ) | | ( ( |
| ) ) | | ( ( |
| ) ) | | ( ( B |
| ) ) | | ( ( |
| ) ) | | ( ( |
| B ) ) | | ( ( |
| ) ) | | ( ( |
| ) ) | | ( ( |
| ) ) | | ( ( |
| ) ) | | ( ( |
| ) ) ( ( |
| ) ) [B]B[/B] ( ( |
+ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +
[B]B[/B] = Main Base
B = Secondary Base
| | = Main Road
) = Cliff
Note: Rough Sketch, keep in mind that the mountains are very different…
Map Completion:
Terrain : ||||||||||
Units : ||||||||||
Triggers: ||||||||||
Effects : ||||||||||
================= =============================================================================================
Now... The big thing is... Is this idea nice? Is it something to go on with? A very new sort of map... Please tell me if I need to go on with this. If so, I would REALLY appreciate any help I could get. Terrainers, Unit Creators, Triggerers, Effecters... All needed...
Thanks for your time,
Quauhtli