Need help with Basic Stuff

Anderzzon

Active Member
Reaction score
4
I've been using this page for quite some time now, and yesterday I started on a map, and so far so good. Though I have a few simpel problems... Hopefully someone till be able to help.

1: I need to make a non-neutral team drop money upon beeing killed.
2: I'd like to create a simpel trigger for a gold tick for 1 every 2 seconds
3: I'd like to make the max lvl cap as high as 15

Thanks in advance, and to those who have made posts about basics, a HUGE thanks.
 

Flare

Stops copies me!
Reaction score
662
1) Do you mean drop an item that'll give gold when picked up, or just give gold to the killing player when they die? If it's the second, do this
Code:
Player Group - Pick every player in (All players) and do (Actions)
    Loop - Actions
        Player - Turn Gives bounty On for (Picked player)

3) In the advanced menu in the main WE window, click Gameplay Constants. Then, check the Custom Gameplay Constants box, and search for a field called Hero - Maximum Level (or something similarly named) and edit the value from 10 to 15
 

Zhirgoyt

New Member
Reaction score
9
1. Turn Give bounty on for Player # (a trigger)
2. Events: Every 2 seconds of game time
Actions: Pick all players in player group All players and do actions:
Add 1 gold to picked players current gold.
3. Go into Advanced on your world editor toolbar. Then Gameplay Constants. Then look up Hero Maximum Level. Press "Use custom Gameplay Constants" and the top left corner, and write 15.

That should be all:)
 

PiCkstix

New Member
Reaction score
18
2. Time - (Every Real(Math random number between(1 and 2)))

?

_________________​
A true man will get back on his feet after defeat and try again.
A true noob will say, “ye dat waz phail!”.
 

T.s.e

Wish I was old and a little sentimental
Reaction score
133
2.
Code:
Untitled Trigger 001
    Events
        Time - Every 2.00 seconds of game time
    Conditions
    Actions
        Player Group - Pick every player in (All players) and do (Actions)
            Loop - Actions
                Player - Set (Picked player) Current gold to (((Picked player) Current gold) + 1)
 

undead_me77

New Member
Reaction score
5
1.
Code:
Player - Turn Gives bounty On for Player 7 (Green)
2.
Code:
Events
    Time - Every 2.00 seconds of game time
Actions
    Player - Add 1 to Player 1 (Red) Current gold
3.
Go to Advanced --> Gameplay constants --> tick 'Use custom gameplay constants'
Find 'Hero maximum level"
Edit the value to 15

Edit: Darn, everyone jumped in while i was typing :(
 

Anderzzon

Active Member
Reaction score
4
Code:
Player Group - Pick every player in (All players) and do (Actions)
    Loop - Actions
        Player - Turn Gives bounty On for (Picked player)

That code didn't do the trick, here is some more info about the circomstances, the "creep-team" is brown(12) and the players which are going to slay the mobs are 1-4. And yes, simpel bounty.

Thanks for answering so fast, hope this helps you help me... so to speak.

Holy f-ing christ, you pplz are fast. :O I'm starting to like these forums allrdy.

P.S. The creeps do not have to be a team, they can be Neutral Hostile too, the problem is that then need to enable xp gain for higher than lvl 5. This might be easier than making the bounty work, I dunno.
 

Zhirgoyt

New Member
Reaction score
9
You will also have to put in the bounty amount in the units that are going to be killed. Can be found if you look up the unit in the object editor.
 

Anderzzon

Active Member
Reaction score
4
Fixed it! I forgot that the trigger needs to be triggerd... xD I simply used Map initialization. Thanks for all the help guys, I'll be back with more questions I presume.
 
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