WastedSavior
A day without sunshine is like, well, night.
- Reaction score
- 217
This is evil, this is really evil. I like it. :thup:
Dude, you know how cool this is?! It would be better if it was a game command - like typing -nlon/-nloff to disable/enable leaving. Good job +rep
Now if this could stop ppl from alt-tabbing out... xD jking. Nice find.
Its so deliciously evil.
Just thought of something which might redeem the usefulness of this (not sure if it has been mentioned before)
If you could specify exactly which players were prevented from leaving through a chat command, but you also had the option of giving them back the ability to leave.
Let's say Player 5 was being an ass, and I type -leaveoff 5. Player 5 should be prevented from leaving. But, for the remainder of the game, his/her behaviour improves, so I feel he/she shouldn't be punished any longer and I type -leaveon 5, allowing him/her to leave the game if he/she wants/needs, or if the game ends
Or does ForceUICancel affect all players (if so, this idea is pretty much out the window )
Still, .2 of a second isn't gonna get you much more than a move order (you might be lucky to get an attack order, but not much else I would imagine)but you can still select and move units
-punish 1
-unpunish CRASH! OH. DAMN!
Question.
Would it be easier to leave wc3 if your playing windowed?
Hmmm... what if the map's host was the one being a c*nt? I guess you could just use Player (12) (or whatever that particular Neutral is called in GUI)The ADMIN_PLAYER can't be punished.
Hmmm... what if the map's host was the one being a c*nt? I guess you could just use Player (12) (or whatever that particular Neutral is called in GUI)
Maybe (just maybe, I can't be expecting you to make every single addition I suggest =D) a Vote Punish thing, whereby a dialog appears (or perhaps it just prompts you to enter -yes or -no) and at the end, all votes for that player are totalled and if yes > no, the player is pnuished