Ok...I wanna create an RPG...

Monovertex

Formerly Smith_S9
Reaction score
1,461
dragonhord said:
Set the unit to a variable :p That or use Jass haha. Im just starting to learn that :p . I can make strings show up on the screen when you press esc... Hahahahahaha. Thats about all i got. Now Sfilip may comment on the fact that thats ALL i can do... but thats fine... i dont care ill be a man about it. Jass is hard for my brain to comprehend :( .

Keep learning Jass, no matter what other people say. It'll change your life ;) And I don't think Sfilip is so mean :p
 

SFilip

Gone but not forgotten
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634
let me clear things up.
1. sfilip is mean :p
2. dying unit is actually triggering unit. triggering unit acts like a local, believe it or not. if some other unit dies he wont replace the triggering (dying) unit from some previous trigger so everything will work fine.

however if you were for example trying something with killing unit then you would have to use variables or, more likely, locals.
 

Monovertex

Formerly Smith_S9
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1,461
SFilip said:
let me clear things up.
1. sfilip is mean :p
2. dying unit is actually triggering unit. triggering unit acts like a local, believe it or not. if some other unit dies he wont replace the triggering (dying) unit from some previous trigger so everything will work fine.

however if you were for example trying something with killing unit then you would have to use variables or, more likely, locals.

I tought you are kind :p

Well, casting unit, for example, is triggering unit, too. And that doesn't makes a spell with waits, that uses casting unit MUI. So what's the explanation? :confused: This works only for dying unit? :confused:
 
G

Goauld

Guest
Maybe you think Wait and Wait until condition are the same which they aren't. If you are using wait until then it wouldn't run any other trigger during that wait but if you use normal wait it will run other triggers during that time.

I wonder if position of triggering unit is preserved in a wait?

Maybe the thing with spells with a wait is that if it's using variables but doesn't convert them to locals.
 

ianu74

New Member
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8
Argh... I want the creep to be like in Defiance ORPG... They only spawn when the particular creep dies and this process keeps repeating... :banghead: :banghead: :banghead:
 
G

G1thy4nk1

Guest
If youre talking about a creep that dies on the same location let me show you:

Event
A unit owned by (creep player) dies
Condition
Dying Unit of type Equal to (The Creep's name)
Action
Wait 90 seconds
Create 1 (Unit Type of Dying Unit) for (creep player) at position of (Dying Unit) facing Default Building Facing Degrees

If you did this, check your triggers and see if it has a copy of the same trigger (that must be causing your multiplication)

If youre tired of this, Open DefianceORPG and your customized map and then make a copy of the respawn trigger
 

Outbreak191

New Member
Reaction score
17
Dying unit can overwrite itself so that isn't MUI. However Triggering unit won't and so replacing dying unit with it will give the same effect plus multi-instanceability.
 

ianu74

New Member
Reaction score
8
G1thy4nk1 said:
If youre tired of this, Open DefianceORPG and your customized map and then make a copy of the respawn trigger
Erm... Defiance ORPG map is protected... :(
 

Slapshot136

Divide et impera
Reaction score
471
the triggers u guys gave triggers that make it so that you can lead all the monsters slightly in one direction and then kill them, and if you keep doing that then you end up with one spot where all the monsters tend to revive.
 
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