Is there any way to simulate a player clicking a targeted skill and bringing up the 'Select Target' dialog (where the mouse cursor changes to a crosshair) using triggers?
What I'm trying to do is to authentically reproduce the 'Unable to target **' dialogs (having used up the Ancient and Suicidal classifications). So far, every part of it can be reproduced through triggers except for the part where after clicking on an invalid target it tells you 'Unable to target **' but you are still in the select target dialog and from there you can immediately select another target. In the triggered version, after clicking on an invalid target the select target dialog is lost and you will have to reclick on the skill to begin selecting another target.
What I'm trying to do is to authentically reproduce the 'Unable to target **' dialogs (having used up the Ancient and Suicidal classifications). So far, every part of it can be reproduced through triggers except for the part where after clicking on an invalid target it tells you 'Unable to target **' but you are still in the select target dialog and from there you can immediately select another target. In the triggered version, after clicking on an invalid target the select target dialog is lost and you will have to reclick on the skill to begin selecting another target.