Problem with imported models

ShinyPickle

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I know how to import models, and get them to work and all. I imported them, took out the wc3impotred from the name, changed the skin to Textures\ArrowMissle.blp, closed and opened WE, but still, it's not working. What am I doing wrong? I'm trying the make the Archer missile look like an Ace of Spades instead of the Archer's arrow.
 

warden13

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If you are really really really really sure you import and change path true, model is not working.
 

Hatebreeder

So many apples
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Ace of Spades is a Song ^^
But, if you want to import Models, then you just have to remove that "Wc3Imported/" thing in front of the Modelname.
Skin are a bit more difficult to import...
 

ShinyPickle

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Ace of Spades is a Song ^^
But, if you want to import Models, then you just have to remove that "Wc3Imported/" thing in front of the Modelname.
Skin are a bit more difficult to import...

I did take out the first part, and change the skin name. If you read the whole thing you would know that...

</3


And I even tried making a unit look like the card to see if I at least did it right. I got that "Model not found" thing when I try to place it.
 

Knight7770

Hippopotomonstrosesquiped aliophobia
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Did you make sure that you're using the correct file-path; as in the one that the person who made the model should have told you about in either the read-me that came with the model or on the website where you downloaded it?
 

foodflare

You can change this now in User CP.
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did you change the skin's filename to the filename that the creator designated as required?
 
N

needshelpplz

Guest
lol

Your problem is simple.

.blp is a texture file, not a model file. You cannot use texture in place of a model. You have to create a model file using your texture.
 

ShinyPickle

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Did you make sure that you're using the correct file-path; as in the one that the person who made the model should have told you about in either the read-me that came with the model or on the website where you downloaded it?

I made the model myself. i used W3model Editor to turn the ArrowMissle.mdx into a square and changed the skin to a card. To be safe I even went into the Texture Manager in the Model Editing program and removed the arrow skin and replace it with the new one. I imported them all into my map and named them accordingly.


Your problem is simple.

.blp is a texture file, not a model file. You cannot use texture in place of a model. You have to create a model file using your texture.

Read above post.
 
N

needshelpplz

Guest
lol

Well i might be able to help because i just learned a bit about skinning and made my first custom skin today. :p I made my giant worm green.

I don't have W3model editor so cant help you there, but i can tell you how i would attempt to make a custom skin using my low tech solution.

Get arrowmissile.mdx and convert it to an .mdl. Then get the .blp skin file and convert it to a tga, bmp or whatever. Open up that file in paint and change the arrow into a spade (be sure to readd the alpha channel). Save the file and convert it back to a .blp. Then import your .blp file to your map.

Now open up the .mdl file using notepad and you should see a bunch of code and stuff. Somewhere in your code it should indicate what paths it uses for textures and change it to Wc3Imported/Skinnamehere.blp. Then import it, change the projectile model of the archer to the imported model and it should work. Remember to import both your .mdx, .mdl and .blp.
 
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