Project Orbitos

master maste

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Yea it is Lunarios lol :)
hes constantly on msn but he never answers
and he has not posted on here for the last couple of pages :p

anyways do you have anymore questions?
 

master maste

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Chovy has been working on some Project: Orbitos sigs and came up with this. . .

+1billion rep to chovy for that.
and +rep to me so I can wear it :)
 

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master maste

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gj on the 500 posts and the signature thing. . .

thought I should bump this since its on the third page and chovy is probably not going to do it :)

back from holiday and into school :eek:

got an idea for how to work the homing missile and will start working on it tomorrow or saturday.

and. . .

Post Chovy Post
 

chovynz

We are all noobs! in different states of Noobism!
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Welcome back! Good to have you back...
You were partially right. I'm not going to do it.....because as some other people know...real life is here. :)

It's my first experience with 3 kids. I was so unprepared. As a result Orbitos had to take a little back shelf for awhile.

So I had / have nothing to poast at the moment. Mmmm. Poast. I like poast with my toast. The most, it's toasted poast.
 

master maste

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well Project Orbitos will probably running slower than usual with school starting up again, until we get to the first holidays which actually arent that far away. :)

Put it on the shelf for now but dont forget it.
 

chovynz

We are all noobs! in different states of Noobism!
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Catch 22 -

Kept for historic purposes.

[del]Announcement: After much Jassing and trying to code various missiles and units and abilities, I have come to a crossroads. I've been here before but it was a silent road (as in - I didn't tell anyone.)

The problem: Making projectiles that damage enemy units internally rather than relying on external triggers. My lack of knowledge to do with certain parts of JASS. Efficiency of triggers due to the amount of effects and units on the map when having a fullhouse with Project: Orbitos.

The solution: Use Vexorians Caster System.

The background: I have tried Handle Vars, Attachable Handle Vars, Caster System, and some other systems out there. I have had conflicts between the systems. I have had abilities mucking up because I don't know what im doing with "Blah" part of the JASS coding. I've had tears (and master maste know this,) I've had frustration, I've had incomplete answers from people who know Jass but don't know how to help a non-programmer & non-Jasser (not a complaint btw - just an observation), I've had nights and nights and nights of trying to understand JASS or parts of it, I've had errors and you name it I've had it. I've had headaches and breakthroughs when something dawns and i get something done, and I've had the most severe bout of wanting to break the computer because "The FKNG ability got saved over, when it was working fine!!", I've had terrain changes after reloading the map and something got lost (usually cuz Im not paying close enough attention to what I've done.) I've had beer nights, and poo nights. I've had lows AND I've had highs with making Project: Orbitos.

And yet, it's no-where ready to release to the public. So ... as of this moment (sorry for so little warning - Master Maste :) I was hoping to contact you before announcing this - but that didn't happen) we are moving to the Caster System. I'll be learning how to use it, and implement it into our Project: Orbitos map. This will probably delay the release of P:O for awhile but we'll end up with a better result. I'm kind of gutted that it's come to this, but there doesn't seem to be any other way of doing what I can see in my head regarding Project: Orbitos. One of the reasons why I didn't do use this before is because it will require me to use some Hacks with WE and WC3 (which in honesty I'm not too happy about - but like I said - I don't see any other way.)

If you (yes you the reader!) think I'm making a mistake please let me know. Or if you know of how to make a projectile damage enemy units internally i'd be grateful for a link or some more knowledge as well.

Thanks for reading! It's a long post.

Edit: This is my intention, but I'll not do this yet. Master and myself will continue as we were for a little while and see if we can finish the homing bullet. We're having some trouble with it and it would be silly to introduce yet another thing into our project. Master, when you're available we need to MSN. I got some ideas I'd like to run past you.[/del]
 

master maste

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One small step in warcraft 3 map editing, one giant step for Project:Orbitos

Glad to hear of this at such short notice :p But its ok sounds like Project Orbitos is going the way of the future.

Can't wait to try out the new system, and discus these ideas with you.

Saturday we are go for launch

Countdown = 3 days :)
 

chovynz

We are all noobs! in different states of Noobism!
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Right!

All player bases now have huge explosions when you destory the base. I'm working on a knockback when the explosion happens to all units in a medium vicinity. If anyone has a MUI knockback and would like to share, it'll make Master's and my workload slightly lighter. Credit will be given of course. To see a pre-this version preview go here. Just remember it's bigger and better though.
 

master maste

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Sounds like fun, everyone enjoys a good explosion. :D

It would be great if someone could donate a knockback that is mui (and credit will be given as chovy said).:)

Working on this homing thing, but Jass is not being my friend today.

PS. chovy I still need to catch up with you about that convo on msn, might be on next weekend as its pretty full on with school. :eek:
 

master maste

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Just wanted to tell chovy that I've got some promising things happening with our homing bullet, when you talk to me on msn you can have a look. :)
 

master maste

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GOOD NEWS

Me and chovy have successfully figured out the mysterys of the homing bullet, and it is working. We now just have to modify this to our other homing weapons then finish off the gattling gun then the weapons are basicly done.

We are also working on a unique damage system for the missile (but that is secret at the moment) :)

We are now going to work on completing the shields and then we should have a basic combat layout of the game.

Sure it still needs alot of touch ups, but its looking really really good. :)

I hope me and chovy are not the only people that are actually reading this. :p that would be strange lol.
 

chovynz

We are all noobs! in different states of Noobism!
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Lol I want to add so much to that...but it covers "the state of things" roughly well. I'm getting quite excited to (soonly) present to this community a test map for Project Orbitos (and I'm sure Master is too :) :) :))
 

chovynz

We are all noobs! in different states of Noobism!
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All the shields' icons are in. Now we just need to find the right effects for the triggered triggery triggering trigger tings. And I've settled on a ship model. It works great...has nice animations including a death one.

Shield Icons and Ship ......... Ship Stuff
.........

Note: The model wasn't made by me.
 

Psiblade94122

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i have many words, but i will cramp them all into one... AWESOME!!!
wow this is the coolest thing ive seen on warcraft, good job guys!

keep up the good work!
 

master maste

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Thanks for the encouragement, for the last 8ish pages we have been the only people here lol :D

any more comments would be greatly appreciated. :)
 
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