pneric
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Hi, I just want to post my idea for a map I am conceptualizing. Please feel free to add insights and suggestions in this thread.
FEATURES:
• Up to 10 players engaging in up to 5v5 matches
• A PvE and PvP environment style of play
• Brand new heroes to choose from
• Brand new items to manipulate
• Map complete with creeps and terrain to interact with
• Gameplay will be based on a balance between PvE and PvP
o PvE (Player vs. Environment) will require the team to work together in order to defeat the creeps. Doing so will not only yield the team gold to use for their equipment, it will allow them to gain levels to be used for new abilities.
o PvP (Player vs. Player) will test each team’s ability to work as a unit in order to defeat the opposing team. During this mode, the field will be reduced to a smaller scale and the surviving team will emerge victorious.
• Heroes will be differentiated into 4 types: TANK, HEALER, DPS and BUFFER
o TANK – not the strongest, but definitely the toughest of all, can take immense damage from creeps as well as heroes but will require the help of other classes in order to take down enemies.
o HEALER – can recover the lost health of allies in order to keep them in battle longer; they may not be the toughest but their healing capabilities can keep them going.
o DPS – the bread and butter of every battle, this class uses its attack and abilities in order to deplete the opposing players health; two sub-types:
> PHYSICAL DPS – damage comes greatly from normal attacks with or without the use of abilities
> SPELL DPS – damage primarily comes from execution of skills that a hero has, these classes spend mana in order to great damage
o BUFFER – the buffer classes uses its skills and abilities in order to change the tide of the battle, they can improve the power of their team or weaken the enemies’.
VICTORY OBJECTIVES:
Now this is the part I'm having a hard time on, this will also become the basis of how I will design the map. So far I have the following in mind:
PERIODIC PVP BATTLE "ARENA" STYLE PLAY:
• Mix between DotA and any arena map
• There will be creep waves in X lanes and heroes will have to assist them in pushing towards the opponents base
• Every X minutes, heroes will be transported into a room wherein they will engage in PvP battle, surviving team wins the round then continues with the wave push
• To win you must score the most points by either: killing heroes or destroying the enemy base. Fast pushers who get rid of the base quickly might end up losing because they didn't kill enough
"OBJECT CONTROL" STYLE PLAY:
• Kinda like one of the campaign maps where you play as Kael and Vashj and you had to pull the cage containing Illidan towards your base. Maiev was also in this map.
• There will be two "orbs" at the center of the map and whenever a hero is dead, the orb will start moving towards the opponent's base. When it reaches there, that team loses (opposite of the campaign).
• Your respective orb moves faster depending on how many heroes form the opposing team is dead. Like 50MS for 1 hero dead, 100ms for 2 hero dead etc.
• Not sure if gonna put creep waves for each team's bases. Might just put STRONG creeps all over the map. So that a team will just hunt down neutrals in order to level. Of course they will be hard and teamwork will be required.
THINGS I REALLY WANT TO FOCUS ON:
• The class system. I want every game to REALLY HAVE a tank, a healer and other classes. The tank is there to eat damage from strong creeps since a healer or dps wont even survive a few hits.
• Because of this, I want heroes to stick together as much as possible, a hero who wanders off to far will most likely die. The team must move as a unit and not have their individual plays.
Once again, please feel to comment, suggest, cite any problem with my ideas. Everyday I sit on the computer wanting to start this map but I end up producing nothing because my concept is still not furnished. If you can also suggest good techniques on how to start a map, please do so here. +REP if you do thanks for reading!
FEATURES:
• Up to 10 players engaging in up to 5v5 matches
• A PvE and PvP environment style of play
• Brand new heroes to choose from
• Brand new items to manipulate
• Map complete with creeps and terrain to interact with
• Gameplay will be based on a balance between PvE and PvP
o PvE (Player vs. Environment) will require the team to work together in order to defeat the creeps. Doing so will not only yield the team gold to use for their equipment, it will allow them to gain levels to be used for new abilities.
o PvP (Player vs. Player) will test each team’s ability to work as a unit in order to defeat the opposing team. During this mode, the field will be reduced to a smaller scale and the surviving team will emerge victorious.
• Heroes will be differentiated into 4 types: TANK, HEALER, DPS and BUFFER
o TANK – not the strongest, but definitely the toughest of all, can take immense damage from creeps as well as heroes but will require the help of other classes in order to take down enemies.
o HEALER – can recover the lost health of allies in order to keep them in battle longer; they may not be the toughest but their healing capabilities can keep them going.
o DPS – the bread and butter of every battle, this class uses its attack and abilities in order to deplete the opposing players health; two sub-types:
> PHYSICAL DPS – damage comes greatly from normal attacks with or without the use of abilities
> SPELL DPS – damage primarily comes from execution of skills that a hero has, these classes spend mana in order to great damage
o BUFFER – the buffer classes uses its skills and abilities in order to change the tide of the battle, they can improve the power of their team or weaken the enemies’.
VICTORY OBJECTIVES:
Now this is the part I'm having a hard time on, this will also become the basis of how I will design the map. So far I have the following in mind:
PERIODIC PVP BATTLE "ARENA" STYLE PLAY:
• Mix between DotA and any arena map
• There will be creep waves in X lanes and heroes will have to assist them in pushing towards the opponents base
• Every X minutes, heroes will be transported into a room wherein they will engage in PvP battle, surviving team wins the round then continues with the wave push
• To win you must score the most points by either: killing heroes or destroying the enemy base. Fast pushers who get rid of the base quickly might end up losing because they didn't kill enough
"OBJECT CONTROL" STYLE PLAY:
• Kinda like one of the campaign maps where you play as Kael and Vashj and you had to pull the cage containing Illidan towards your base. Maiev was also in this map.
• There will be two "orbs" at the center of the map and whenever a hero is dead, the orb will start moving towards the opponent's base. When it reaches there, that team loses (opposite of the campaign).
• Your respective orb moves faster depending on how many heroes form the opposing team is dead. Like 50MS for 1 hero dead, 100ms for 2 hero dead etc.
• Not sure if gonna put creep waves for each team's bases. Might just put STRONG creeps all over the map. So that a team will just hunt down neutrals in order to level. Of course they will be hard and teamwork will be required.
THINGS I REALLY WANT TO FOCUS ON:
• The class system. I want every game to REALLY HAVE a tank, a healer and other classes. The tank is there to eat damage from strong creeps since a healer or dps wont even survive a few hits.
• Because of this, I want heroes to stick together as much as possible, a hero who wanders off to far will most likely die. The team must move as a unit and not have their individual plays.
Once again, please feel to comment, suggest, cite any problem with my ideas. Everyday I sit on the computer wanting to start this map but I end up producing nothing because my concept is still not furnished. If you can also suggest good techniques on how to start a map, please do so here. +REP if you do thanks for reading!