Removing Point Variables

prismpirate

New Member
Reaction score
2
I'm currently in the process of removing leaks in my map using Leak Check v2.2 as well as emjlr3 and Rad's tutorials. Currently, following instructions on the tutorials, I have managed to remove my leaks. However, leak checker still says that:

Code:
Total lines: 29

Location Leak Detection ON
Unit Group Leak Detection ON
Special Effect Leak Detection ON
Variable Removal Detection ON

Location variable has not been removed: 
Location variable has not been removed: 

Completed
Total amount of leaks: 0
Leak Rating: Excellent

I have included in my trigger the custom script:

Code:
Custom Script: call RemoveLocation (udg_Temp_Point)

This is from emjlr3's tutorial. I use the exact same variable name. However, Rad's tutorial suggests ( I changed the variable name to fit what I use)
Code:
Custom Script: call RemoveLocation(udg_Temp_Point)

which is the same, except there is no space in between DestroyLocation and (udg_Temp_Point). I have tried including either custom script in my trigger, but both still result in leak checker saying I have not removed my location variable. Is this:

a) A bug in leak checker
b) Both Commands are wrong. If so, what should I be using to remove my location variables
 

Fire-Wolf

S.P.D Smoke Pot Daily, Legalize It!
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Well for one you have a space between RemoveLocation and (udg_Temp_Point). But use:
call RemovePoint(udg_Temp_Point)
Thats what I use to remove my location and point leaks.
 

Romek

Super Moderator
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964
JASS:
call RemoveLocation(udg_SomePoint)

Is the same as:
JASS:
    call                    RemoveLocation             (             udg_SomePoint         )

Spaces don't matter.

Post the full code so we can see it if leaks..?
Leakcheckers suck btw.

Feel free to disregard everything in Post #2.
 

Fire-Wolf

S.P.D Smoke Pot Daily, Legalize It!
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Oh, well he can still use call RemovePoint (udg_Temp_Point) Because that works.
 

prismpirate

New Member
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2
Here it is:

Code:
Growing Herbs
    Events
        Unit - A unit enters (Playable map area)
    Conditions
        ((Unit-type of (Triggering unit)) Equal to (==) Blue Herb) or (((Unit-type of (Triggering unit)) Equal to (==) Green Herb) or (((Unit-type of (Triggering unit)) Equal to (==) Purple Herb) or ((Unit-type of (Triggering unit)) Equal to (==) Red Herb)))
    Actions
        Wait (5.00 x (Power(2.00, (2.00 - (Real((Current research level of Animal Fertilizer  for (Owner of (Triggering unit))))))))) seconds
        Animation - Change (Triggering unit)'s size to (110.00%, 110.00%, 110.00%) of its original size
        Wait (5.00 x (Power(2.00, (2.00 - (Real((Current research level of Animal Fertilizer  for (Owner of (Triggering unit))))))))) seconds
        Animation - Change (Triggering unit)'s size to (120.00%, 120.00%, 120.00%) of its original size
        Wait (5.00 x (Power(2.00, (2.00 - (Real((Current research level of Animal Fertilizer  for (Owner of (Triggering unit))))))))) seconds
        Animation - Change (Triggering unit)'s size to (160.00%, 160.00%, 160.00%) of its original size
        Wait (5.00 x (Power(2.00, (2.00 - (Real((Current research level of Animal Fertilizer  for (Owner of (Triggering unit))))))))) seconds
        Animation - Change (Triggering unit)'s size to (200.00%, 200.00%, 200.00%) of its original size
        Wait 1.00 seconds
        Set Temp_Point = (Position of (Triggering unit))
        -------- Blue Herb --------
         Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Unit-type of (Triggering unit)) Equal to (==) Blue Herb
            Then - Actions
                 Do Multiple ActionsFor each (Integer A) from 1 to 4, do (Actions)
                    Loop - Actions
                        Item - Create Blue Herb at Temp_Point
            Else - Actions
        -------- Green Herb --------
         Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Unit-type of (Triggering unit)) Equal to (==) Green Herb
            Then - Actions
                 Do Multiple ActionsFor each (Integer A) from 1 to 4, do (Actions)
                    Loop - Actions
                        Item - Create Green Herb at Temp_Point
            Else - Actions
        -------- Red Herb --------
         Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Unit-type of (Triggering unit)) Equal to (==) Red Herb
            Then - Actions
                 Do Multiple ActionsFor each (Integer A) from 1 to 4, do (Actions)
                    Loop - Actions
                        Item - Create Red Herb at Temp_Point
            Else - Actions
        -------- Purple Herb --------
         Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Unit-type of (Triggering unit)) Equal to (==) Purple Herb
            Then - Actions
                 Do Multiple ActionsFor each (Integer A) from 1 to 4, do (Actions)
                    Loop - Actions
                        Item - Create Purple Herb at Temp_Point
            Else - Actions
        Unit - Remove (Triggering unit) from the game
        Custom script:   call RemoveLocation(udg_Temp_Point)
 

DonRoman

New Member
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5
JASS:
call RemovePoint(udg_Temp_Point)

that function doesnt exist, so it will give you an error.

JASS:
call RemoveLocation(udg_Temp_Point)

is the correct line. Just as Romek said.

There are no leaks in your trigger.
 

Fire-Wolf

S.P.D Smoke Pot Daily, Legalize It!
Reaction score
54
How does call RemovePoint(variable) not exist when I use it?
 

vypur85

Hibernate
Reaction score
803
> How does call RemovePoint(variable) not exist when I use it?

Well, it doesn't exist. What more is there to say? Unless there is changes in the new version, which is highly unlikely. Or perhaps you're using some kind of WE add on.



Edit (For post below):
Not gonna bump the thread since the problem is solved. The trigger doesn't leak.

> I doubt it would add that though
Regardless. It still doesn't exist. Not sure how you use it.
 

Fire-Wolf

S.P.D Smoke Pot Daily, Legalize It!
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54
You guys were right... I didn't look at my map. It was using call RemoveLocation() not RemovePoint() I admit I was wrong...
 
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