Request your GUI spells here!

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Ayanami

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LoL that spell is awesome.. I didnt even think of having it so the summons dont have a time limit - good idea ;) +rep

Is there a quick way to import the triggers/variables? i tried to use the import manager but it said it would replace all my current triggers which is an epic fail...

Sure there is. Go to "Files' in the World Editor, then click on "Preferences". From there, go to the "General" tab and tick "Automatically create unknown variables while pasting trigger data". After this, just copy and paste the trigger file. Your World Editor will now automatically create all unknown variables.
 

Steamsteam

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Awesome! thanks again... Probally later today when I fully figure out another spell idea i had (posted in another thread yesterday) ill post it here :D hopefully it will be as fun to make as it is to use ;)
 

The-Shadows

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Heres my request:
Cloaking -
This is like a dota ability of treant protector that can hiding nearby trees in a duration.
But the cloaking can make the hero hiding at nearby walls(every walls i used pathing blockers -not destructible but doodad because its way too lag if detecting destructible in every within a second) for 15 seconds. I tried and its working for detecting "terrain path is off" but i need it in full trigger GUI MUI :)

:) thx
 

INCINERATE

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hey glen, i try importing plasma field :p .. i not sure whats happening but after i make 1 single cast of it. IT works, but any other casts after that, equals this bug, im not sure if i imported it wrongly or something?


10dbpc2.jpg
 

Hildagarn

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Titan Bomb

The titan throws out a barbed projectile (red makura missle) at a target point. The missle does the Titans STR \ 2 in a 200 AoE when it hits the target location. It then splits into several sharp projectiles (Warden single knife ranged attack) that go in several directions and random arcs. They hit small areas for Titan's STR / 7

Clarify
Titan shoots a projectile that does damage that splits into smaller projectiles that do small damage
 

Ranzatsu

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No sweat on the stone scales problem. Anywho, can you make this spell instead?
-Necrobolt-
Necromancer fires bolt that produces a 6 sec. buff (buff has no effect) on enemy. If enemy dies before the buff wears off, it is resurrected as a skeleton, belonging to the necromancer.
-Clarifying-
Unlike Black Arrow, I would like it to not be a passive ability/Every attack spell
 

Steamsteam

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wouldnt that be the EXACT same spell as the dark rangers death arrow? or w/e its called... sends a buff to the unit that does nothing but if the unit dies with the buff is turned into a skeleton belonging to the DR


edit: i get it (now) ;) wud it be easier to change the DR's death arw to a button spell rather then an auto cast? or is that not posible?
 

Hildagarn

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Yes but he wants it to be an ability like firebolt(with no stun), not an "on every attack" ability
 

avalya

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LOL, the last time I played DotA, Razor didn't have those skills. I'm kinda surprised it's changed that much.

Icefrog made a total remake of Razor, Viper and Medusa (might be some other heroes I forgot) in, I believe 6.60 (could have been later like 6.62 or so but it was pretty recently), I do like both the new and the old Razor, but the pros with the newer versions of DotA 6.63+ is that every hero really is balanced now, which makes a much more enjoyable gameplay.
 

INCINERATE

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any word on why plasma field isnt working when i imported ?... i tripple checked it to make sure everything said exactly as it did in the trigger, and had the plasma field ability / plasma field dummy unit with caster dummy and hidden dummy..

this is just baffling ..... it works for the first cast, then any other cast after that just leaves that special effect permantly with nothing happening.
 

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millzy

Ultra Cool Member
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No sweat on the stone scales problem. Anywho, can you make this spell instead?
-Necrobolt-
Necromancer fires bolt that produces a 6 sec. buff (buff has no effect) on enemy. If enemy dies before the buff wears off, it is resurrected as a skeleton, belonging to the necromancer.
-Clarifying-
Unlike Black Arrow, I would like it to not be a passive ability/Every attack spell

you would use a dummy spell then use a trigger to make a dummy unit cast parasite on the targeted unit

edit parasite so that is creates a skeleton instead

EDIT:heres the spell but you may want to edit the dummy spell and tool tips
and the caster point leaks i know easy fix

just add this
Trigger:
  • Custom script: call RemoveLocation (udg_casterpoint)
 

Moridin

Snow Leopard
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Icefrog made a total remake of Razor, Viper and Medusa (might be some other heroes I forgot) in, I believe 6.60 (could have been later like 6.62 or so but it was pretty recently), I do like both the new and the old Razor, but the pros with the newer versions of DotA 6.63+ is that every hero really is balanced now, which makes a much more enjoyable gameplay.

6.60 was the major update, including new heroes, different Razor, new hero system, new item system etc. For more info goto the changelog (which is maybe 50 pages long I think).

x---x---x---x---x---x---x

@Devouter: Regarding the spell toss. I know you want it so that you select the unit to be thrown. 2 things:

Which direction should it be thrown?
Can you throw enemies?

@Crusher: Regarding Craze (the passive bloodlust) what triggers the 10% self bloodlust? Attacking? Every second?

@Glenphir: Currently doing Avaleirra's Spellpack.

@Avaleirra: For the spell JetPack....would it knockdown allied units? Also by knockdown you mean stun right?
 

icepig01

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How was my [Hero]Maliken spell doin?
-
I m looking forward. Make sure everything is in good triggers/ no bugs/ no leaks
 

Ayanami

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any word on why plasma field isnt working when i imported ?... i tripple checked it to make sure everything said exactly as it did in the trigger, and had the plasma field ability / plasma field dummy unit with caster dummy and hidden dummy..

this is just baffling ..... it works for the first cast, then any other cast after that just leaves that special effect permantly with nothing happening.

I know exactly why. Go to the "Variable Editor" and set the arrays too 100. Arrays are set to 1 by default if automatically generated.

@ NoobImbaPro
Man, that does look weird. Fixed that issue. Re-uploaded the map on the first post.
 

dewouter99

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6.60 was the major update, including new heroes, different Razor, new hero system, new item system etc. For more info goto the changelog (which is maybe 50 pages long I think).

x---x---x---x---x---x---x

@Devouter: Regarding the spell toss. I know you want it so that you select the unit to be thrown. 2 things:

Which direction should it be thrown?
Can you throw enemies?

@Crusher: Regarding Craze (the passive bloodlust) what triggers the 10% self bloodlust? Attacking? Every second?

@Glenphir: Currently doing Avaleirra's Spellpack.

@Avaleirra: For the spell JetPack....would it knockdown allied units? Also by knockdown you mean stun right?

It can only toss allied units/heroes and I would like to throw/shoot it at the direction of the caster.
 

Steamsteam

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wow plasma field is epic.... so i tried to read the tool tip .. it does more dmg the farther out it goes then comes back in to the casting hero? :D

ok heres a tough one... (to me)

Time Channel;

This ability allows the hero to controll time. When casted, slows units in a medium sized AoE turning them blue signifying the loss of blood flow. (unneffects casting hero but effects ALL other units (allied or otherwise~).

3 levels;

1) turns all units effected slightly blue, slows for 50% atk and movement (30% for heros), 0 dmg, 300m AoE, lasts x seconds (x = casters int /6(units) /7(heros)), has 10% chance to fail dealing 200 damage to the casting hero and stunning him for 2 seconds, has 100% chance to fail if used on hero with int+agi higher then casters int.

2) turns all units effected slightly more blue, slows for 70% attack and movement (50% for heros), 0dmg, 350m AoE, lasts x seconds (x = casters int /5(units) /6(heros)), has 25% chance to fail causing 300 damage to the casting hero and stunning him for 2 seconds, has 100% chance to fail if used on a hero with int+agi high then casters int.

3) turns all units effected (very) pale blue, slows for 90% attack and movement (70% for heros), 0dmg, 400m AoE, lasts x seconds (x = casters int /4(units) /6(heros)), has 35% chance to fail causing hero to explode dealing Y damage (Y = casters int x3) in an AoE of 400 to all units and making hero unable to resurect (via alter) for 2 minutes, 100% chance to fail if used on a hero with higher int + agi then casting hero. If explodes, stuns all units effected by the explosion for 2 seconds.


PS: everything about this spell effects allied units/heros aswell.

PSS: i didnt set out to make a spell as complicated as posible.. thought that this was a sick idea though. hopefully its original.. if u have a better idea for the name go for it :D
GL with the spell guys! :D

Edit: all stats include bonuses! (just incase i didnt make it clear enough; when used on a hero with INT and AGI higher then the casters INT (including when used on allied hero) the spell fails 100%)
 

Final.Mix

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New Spell request

Sorry if this is a double post from the main forum >< new to this forum and didn't see this thread yet.

Anyways, I'm still new to Jass Coding and dummy unit controls ><
I'm trying to create a skill that needs at least two abilities to make it into one.

Skill: Activated Spell
Skill ability: 100% Cleave in 300 area, increase damage by 2.25 fold, increase base attack speed by 15% and movement speed increase of 60
Duration: 20, 25, 30, 35

If someone can show me, or even make a custom map for me with the skill done so then I can use it later as a template.

Thank in advance ^^
 
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