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Ok im working on the save and load code now and im in a jam.... i know im going to have it save all the items, abilitys, levels the hero has, but the trouble is loading them. I need to know how many abilitys, items, and levels each abilitys has. So i can start the loading part. So im think 5 abilitys for each class and at least 60 items per side 30 human 30 orc and maybe each ability with 10 levels. So im thinking 30 items each side isnt enough. If any one could give me some item ideas i would greatly appretiate it. Also any ability ideas.
i didn't know it had one..... hmmmmm i have WWEU but didnt like it that much so i isolated it so it wouldn't interfere with the original WWE. Thanks man.
Marksman: Yah pretty much, but my idea is to have in more detail and less obvisous to the players so that they can't figure out what the point is untill the discover it on their own.
BrokenX: I was wondering if you could help me with terraining my map maybe? After your done with yours of coarse
Rinpun!! I have found a realy good skin to base the shaman off of: Gul'dan. A orc campaign hero! It would work perfect! You should try it maybe.... make him look a little more younger or naturer
::Edit::
And fore the axeman you Rexxars skin maybe...
Oh, heheh--does WEU have a skin setting system? In WE, which I use, you have to set the path for the imported skin to the path you found using the Image Extractor to set it for the unit.
yeah... *second thinks what im about to say* ..... that was...... *thinks again*....... me.... *crunches in a ball in fear of reaction*
Well good luck
PS: did i mention... I so love that marksman skin!
::Edit::
Looking at Gul'dan in the object manager it says hes a warlock so maybe he could be both but you change something on both so they are seperate, like an evil twin maybe?
And that's good. Hopefully you'll like what I do with Gul'dan in an attempt to make him younger
P.S. Gul'Dan is no different than an Orc Warlock skin except with a black cape as opposed to standard purple. I am working off of Gul'Dan, I'm just letting you know.
P.S.S. I will see how this goes. The only real way to make him more nature based is to take away those skulls and his locks of hair via alpha. I hope it works
It shouldn't be too hard if it is possible. It'll be impossible otherwise.
Heheh Broken is awesome alongside SF for suggestions. Ask em \
P.S. The...Shaman...looks...AWESOME! I'm going to polish him off a little bit and then send it to you. I'm not going to bother myself taking off his facial wrinkles, he looks very sagely like now without his skulls
Oh I didn't add Ted, that's the original name from the Blizzard Artist that I didn't want to pull off the image for the sake of decrediting some 18-40 year old Blizzard Artist named Ted
The name's Blake.
But I did add the tree and the other stuff.
Yea, the Marksman (note 'the', meaning it is not the user Marksman ) is very nice. Needless to say, I had less to work with for the shaman. Taking or editing those rods on his back actually means changing the staff he is holding, Blizzard did that as well as with the skulls.
I have found the save n load code on WEU and that saved me at least a week of triggering! Thank-god for them! Now all i need to do is create the items and abilitys and such.
Blake: If you want more ideas for the different skins for the units just tell me and i will search the game for em.
Any ideas are still welcome... (why does it feel like its only me and Blake on this thread? )
Oh dude i just restarted my WE and i just relized i need to find a new wall unit that has range for the castle cause now the rifleman i placed there look cool, but are kinda weird like that.
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