Save/Load system issue

PharCyDeD

New Member
Reaction score
0
Ok I downloaded low-lifes latest save/load system. I am trying to add more heros into the map but everytime I try to save the new hero it always loads the beastmaster...

heres what the code looks like before edited


Code:
InitHeroes
    Events
    Conditions
    Actions
        Set CodeUnitType = Blood Mage
        Set CodeAbilitiy1 = Flame Strike
        Set CodeAbilitiy2 = Banish
        Set CodeAbilitiy3 = Siphon Mana
        Set CodeAbilitiy4 = Phoenix
        Set CodeAbilitiy5 = Attribute Bonus
        Trigger - Run CodeAddHero <gen> (checking conditions)
        Set CodeUnitType = Naga Sea Witch
        Set CodeAbilitiy1 = Forked Lightning
        Set CodeAbilitiy2 = Frost Arrows
        Set CodeAbilitiy3 = Mana Shield
        Set CodeAbilitiy4 = Tornado
        Set CodeAbilitiy5 = Attribute Bonus
        Trigger - Run CodeAddHero <gen> (checking conditions)
        Set CodeUnitType = Dark Ranger
        Set CodeAbilitiy1 = Silence
        Set CodeAbilitiy2 = Black Arrow
        Set CodeAbilitiy3 = Life Drain
        Set CodeAbilitiy4 = Charm
        Set CodeAbilitiy5 = Attribute Bonus
        Trigger - Run CodeAddHero <gen> (checking conditions)
        Set CodeUnitType = Firelord
        Set CodeAbilitiy1 = Incinerate
        Set CodeAbilitiy2 = Soul Burn
        Set CodeAbilitiy3 = Summon Lava Spawn
        Set CodeAbilitiy4 = Volcano
        Set CodeAbilitiy5 = Attribute Bonus
        Trigger - Run CodeAddHero <gen> (checking conditions)
        Set CodeUnitType = Pandaren Brewmaster
        Set CodeAbilitiy1 = Breath of Fire
        Set CodeAbilitiy2 = Drunken Haze
        Set CodeAbilitiy3 = Drunken Brawler
        Set CodeAbilitiy4 = Storm, Earth, And Fire
        Trigger - Run CodeAddHero <gen> (checking conditions)
        Set CodeUnitType = Pit Lord
        Set CodeAbilitiy1 = Rain of Fire
        Set CodeAbilitiy2 = Howl of Terror
        Set CodeAbilitiy3 = Cleaving Attack
        Set CodeAbilitiy4 = Doom
        Set CodeAbilitiy5 = Attribute Bonus
        Trigger - Run CodeAddHero <gen> (checking conditions)
        Set CodeUnitType = Alchemist
        Set CodeAbilitiy1 = Healing Spray
        Set CodeAbilitiy2 = Acid Bomb
        Set CodeAbilitiy3 = Chemical Rage
        Set CodeAbilitiy4 = Transmute
        Set CodeAbilitiy5 = Attribute Bonus
        Trigger - Run CodeAddHero <gen> (checking conditions)
        Set CodeUnitType = Beastmaster
        Set CodeAbilitiy1 = Summon Bear
        Set CodeAbilitiy2 = Summon Quilbeast
        Set CodeAbilitiy3 = Summon Hawk
        Set CodeAbilitiy4 = Stampede
        Set CodeAbilitiy5 = Attribute Bonus
        Trigger - Run CodeAddHero <gen> (checking conditions)


I add my heros using the exact same format as above but it always loads beastmaster....any help?

btw you can download the map will full triggers, etc..

http://www.wc3sear.ch/index.php?p=Spells&ID=1788&sid=
 

SFilip

Gone but not forgotten
Reaction score
634
wait, you are aware that this trigger has no events? are you running it from some other trig?
 

martix

There is no spoon
Reaction score
49
Yea at the end its always the beastmaster thats stored in the variables.
Maybe the trigger thats run isn't doing its job(though I wonder what its job could be).
 
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