Simple thing, but not working

_markone_

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Hello

i was making some spell and i spent a lot of hours in debuging, then i figured that problem isnt in my trigger its in spell

i want to use (item to all stats) ablity,
with more levels, but its not working at all :S

well here is just example
simple hero spell with just that ability... no triggers no any custom things, to be sure that problem is in this ability



what im doing wrong there
 

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Faust

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Some abilities just can't level up, like doom, claws of attack +x, etc.
You have to create different abilities with one level, then remove old, give new with triggers.
 

Faust

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Not at all. Just use a dummy ability, like evasion with 0% on all levels.
And have a trigger that detects it's level, and give the right ability, not messy, a very little long, depends on how many levels does that skill have.
 

ManyTimes

I'm so lonesome I could cry...
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Some abilities just can't level up, like doom, claws of attack +x, etc.
You have to create different abilities with one level, then remove old, give new with triggers.
wrong...but nice try;)
Shall I reveal the secret ?
This could be the answer:
Code:
Melee Initialization
    Events
        Time - Elapsed game time is 1.00 seconds
    Conditions
    Actions
        Unit - Add Item Damage Bonus (+10) to Archmage 0000 <gen>
        For each (Integer A) from 1 to 10, do (Actions)
            Loop - Actions
                Wait 1.00 seconds
                Player - Disable Item Damage Bonus (+10) for Player 1 (Red)
                Unit - Increase level of Item Damage Bonus (+10) for Archmage 0000 <gen>
                Player - Enable Item Damage Bonus (+10) for Player 1 (Red)

Yes, just do that when you level up the ability... :) And the level will increase on even "item damage bonus" abilities...Even though that doesnt need this stuff, its enough to increase "item armor" / "item damage" with just the trigger "Unit - Increase level of "item dmg/armor" bonus"....
Edit: did not work with "item hero stat bonus"...I didnt try too hard but...
It appears disable/enable, only works for "Item - Immolation" (Immolation for units generally, that does not cost mana), which was the ability I used this trigger on in the first place, for some months ago, thats why I thought this should work on this one too, but...

Well, you should do "Attribute Bonus" with more levels, not "Item hero stats bonus"...And that would work fine... Or you can trigger it...
Hero - Modify Strength of Paladin 0000 <gen>: Add (2 x (Hero level of Paladin 0000 <gen>))
 

Faust

You can change this now in User CP.
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wrong...but nice try;)
Shall I reveal the secret ?
Here is the answer:
Melee Initialization
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Unit - Add Item Damage Bonus (+10) to Archmage 0000 <gen>
For each (Integer A) from 1 to 10, do (Actions)
Loop - Actions
Wait 1.00 seconds
Player - Disable Item Damage Bonus (+10) for Player 1 (Red)
Unit - Increase level of Item Damage Bonus (+10) for Archmage 0000 <gen>
Player - Enable Item Damage Bonus (+10) for Player 1 (Red)

Yes, just do that when you level up the ability... :) And the level will increase on even "item damage bonus" abilities...
Edit; oh, ofc you add more than 1 level on the item ability...etcetc.. In this case, I got level 20 actually..But it will stop at level 11^_^

Oh wow, it must be a new discovery, haven't heard about it, thanks.
But still, I'm not sure he wants damage increase skill.
 

_markone_

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damage spell works, without trigger, i will try urs trigger

i need 8 lvls thats why i said messy...

and is there anyother way to give bonus stats ? or only with that item ablity?
i know that there is hero set strength = x, but it increase base... its not appear like bonus part
 

ManyTimes

I'm so lonesome I could cry...
Reaction score
293
Well, disable enable, wont work.. Ive edited the post and said that (hope you saw it) (at least...the time i tried, i couldnt get it to work...)
But... Go to Abilities > Neutral Hostile > Heroes > "Attribute Bonus"...
That one does EXACTLY the same thing, it adds bonus stats, agi/str/int...
And do whatever you want with it, make it a unit ability/hero...whatever;)
 

_markone_

New Member
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ah ye famous "yellow +"

well just one more thing, that abillity will cause that there is icon of spell when i add it... can i somehow make that its icon do not appear
?
 

Volkof

Well-Known Member
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31
Hello. I had to bring this thread back because there is sth I dont understand.
I received yr private message, ManyTimes, I took a look at this post. I do wanna create a Permanent Immolation with 5 levels.

Code:
Melee Initialization
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Unit - Add Item Damage Bonus (+10) to Archmage 0000 <gen>
For each (Integer A) from 1 to 10, do (Actions)
Loop - Actions
Wait 1.00 seconds
Player - Disable Item Damage Bonus (+10) for Player 1 (Red)
Unit - Increase level of Item Damage Bonus (+10) for Archmage 0000 <gen>
Player - Enable Item Damage Bonus (+10) for Player 1 (Red)

Qus1: I dont understand y you need a loop

Ques2: Do i need to change the Event to - A unit learns a skill?


by the way, the Permanent Immolation is not an item ability.


thks in advance
_______________________________________________________________________________

Edit: Nvm, I took the entire night to search the forum and I found the answer

Permanent Immolation Trick
 
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