13lade619
is now a game developer :)
- Reaction score
- 398
i've looked through he meathook submissions on the spell section..
and i'm thinking...
tinki3's meathook was a little dull, 'cause the chain was static.
kenny's on the other hand looked really good with the moving chain.
but the code was uber... too much.. lol.
i want a simpler one, without the bouncing that makes it complicated.
i was thinking a little on the middle..
Kenny's used LinkedLists.. but i think i may not.
question: is it possible to replicate the 'moving chain' using an array of structs only? (not a linked list of structs.)
and i'm thinking...
tinki3's meathook was a little dull, 'cause the chain was static.
kenny's on the other hand looked really good with the moving chain.
but the code was uber... too much.. lol.
i want a simpler one, without the bouncing that makes it complicated.
i was thinking a little on the middle..
Kenny's used LinkedLists.. but i think i may not.
question: is it possible to replicate the 'moving chain' using an array of structs only? (not a linked list of structs.)