Sneak peak of tomorrow's World Editor

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    48

Zoxc

New Member
Reaction score
13
This is a sneak peak of my upcoming map editor.

Features:
  • Browse for maps
  • Edit JASS triggers
  • Simple syntax highlighting
  • Unicode support
  • Load trigger data
  • Save trigger data (GUI triggers will be empty)

Please report if WE (Blizzard's) won't open the map you saved or if my map editor won't open a map Blizzard's WE can.

Please post only bugs here.

For more information, suggestions, input and ideas post in this thread:
A new World Editor?

Here is some older screenies:
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http://img521.imageshack.us/img521/1717/preview9le1.jpg
 

Attachments

  • MapEditor.zip
    668.7 KB · Views: 609
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team.ism

Guest
Not sure if this was meant or not.

In the Gameplay Constants Editor, the width of the columns in the gridview cannot be changed unless the value column is put in front of the constant column. Once the value column is in front then the width may be changed.

This is obviously not a huge deal but I am very picky when I make my own programs, so this bothered me.

That is all for now. Awesome work.

Edit: More Bugs

Attached are screenshots.
Err_1 is a weird bug. When I opened the map and clicked on the Initialization Folder a trigger came up. As you can see the trigger is not in the tree. Though it does exist in the map.
Err_2 is what happened when I right clicked on the action in the trigger shown. Also, is it supposed to be Player00?
Err_3 is what happened when I double clicked on the title bar. (To maximize the window) It did this whether Maximizing or Minimizing the window.

All these errors happened when both the exe and the dll were on my desktop.
 

Attachments

  • Err_1.png
    Err_1.png
    38.2 KB · Views: 449
  • Err_2.png
    Err_2.png
    45.7 KB · Views: 423
  • Err_3.png
    Err_3.png
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CryptWizard

Guest
Looks good so far, can see it still needs some work though. :)
 

MuZu

New Member
Reaction score
10
holysh*t nice work man!Thanks i love you will you marry me and be my wife?
 

Thanatos_820

Death is Not the End
Reaction score
91
CryptWizard said:
Looks good so far, can see it still needs some work though. :)

Yeah, all I see when I open it is the Trigger Editor, Gameplay Constants, Map Description, and all the things that were loaded into the map :( . This will need a lot of work! I'll come back when it's fully ready okay Zoxc. :)
 

Zoxc

New Member
Reaction score
13
team.ism said:
Not sure if this was meant or not.

In the Gameplay Constants Editor, the width of the columns in the gridview cannot be changed unless the value column is put in front of the constant column. Once the value column is in front then the width may be changed.

This is obviously not a huge deal but I am very picky when I make my own programs, so this bothered me.

That is all for now. Awesome work.

Edit: More Bugs

Attached are screenshots.
Err_1 is a weird bug. When I opened the map and clicked on the Initialization Folder a trigger came up. As you can see the trigger is not in the tree. Though it does exist in the map.
Err_2 is what happened when I right clicked on the action in the trigger shown. Also, is it supposed to be Player00?
Err_3 is what happened when I double clicked on the title bar. (To maximize the window) It did this whether Maximizing or Minimizing the window.

All these errors happened when both the exe and the dll were on my desktop.
Ok, Error 1, 2, 3 fixed. It's not support to be Player00, but it don't read presets (yet) so it uses codename instead.

For the first one I'll try to find a nice way to resize the columns, but TVirtualTreeView (which I use there) is a bit cranky about resizing :/
 

ragingspeedhorn

Is a Banned Asshole
Reaction score
94
If I were actually still actively modding wc3 this would be great, you should have made this a half year ago instead Zoxc! :p
 

Daelin

Kelani Mage
Reaction score
172
Okay... It is pretty good for now. However, there are a few stuff take make it unusable. First thing is the fact that you cannot add new triggers at all. Quite a drawback, don't ya think? Secondly, you can't add Events, Conditions & Actions either. Again, big drawback. I understand this is still WIP and I really hope you are working on these.

You should also make syntax highlighting for blizzard functions. It is useful when you mess up typo.

And I also have a suggestion for making it even better than the original WE. Why not allow us to mess up with the upper part of map's script? Place where globals are declared, mapsize and other stuff. If you added these features mentioned here, I would definitely use it!

I also got an ugly crash when I tried to scroll (with mouse scroll) while selecting.

~Daelin
 

Jackal

You can change this now in User CP... or Die Tryin
Reaction score
38
It didnt even run! Thats cause I have a Mac.
 

SFilip

Gone but not forgotten
Reaction score
634
> It didnt even run! Thats cause I have a Mac.
duh, its made for windows :rolleyes: :nuts:
 
D

deathtomato

Guest
Wierd.... Is it possible to see the actual map?.... i cant work out how to work the damn thing lol. Also, when i click "copy trigger code to text" it tells me that its out of memory... Still it still *feels* awesome.
 

Andrewgosu

The Silent Pandaren Helper
Reaction score
716
deathtomato said:
Is it possible to see the actual map?

In the discussion thread, he declared he won't do the terrain editor, maybe only a 2D one.
 

ReVolver

Mega Super Ultra Cool Member
Reaction score
610
Synji said:
very cool now if i can somehow get good at makin triggers... :banghead:

Learn some basic JASS and your in :D
 
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