Spellbook

vespt

New Member
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4
I was searching the tutorial of SB and i didnt found this...
Any1 can tell me if its possibel to make a Spellbook that is impossible to open?
4example I'm trying to put 2 auras onn a spellbook to work as if there were just 1 ability...

Also: I was trying to lvl up the ability so wrote this code:

Code:
Light and Darkness
    Events
        Unit - A unit Learns a skill
    Conditions
        (Learned Hero Skill) Equal to Light and Darkness 
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Level of Light and Darkness  for (Triggering unit)) Equal to 0
            Then - Actions
                Unit - Add Spellbook [+]  to (Triggering unit)
                Unit - Add Spellbook [-]  to (Triggering unit)
            Else - Actions
                Unit - Set level of Spellbook [+]  for (Triggering unit) to ((Level of Spellbook [+]  for (Triggering unit)) + 1)
                Unit - Set level of Spellbook [-]  for (Triggering unit) to ((Level of Spellbook [-]  for (Triggering unit)) + 1)
but when i lvl up the skill it just disappear the effect
Thx in advance:thup:
 

polo2005

Wana start playing LoL? http://tinyurl.com/369as27
Reaction score
97
you could make a passive spell with no bonus (like evasion with 0% change to dodge) like an icon and then disable your real spell book
 

polo2005

Wana start playing LoL? http://tinyurl.com/369as27
Reaction score
97
Nice thinking :D
about the code any ideia?

probably yes xD
make an passive ability (like evsion 0% etc etc)

then a detection trigger
Code:
Light and Darkness
    Events
        Unit - A unit Learns a skill
    Conditions
        (Learned Hero Skill) Equal to evasion (moded) 
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Level of Light and Darkness  for (Triggering unit)) Equal to 0
            Then - Actions
                Unit - Add Spellbook ([COLOR="Red"]with those spells you want[/COLOR]) to (Triggering unit)
            Else - Actions
                Unit - Set level of spell 1 for (Triggering unit) to ((Level of evasion (moded) for (Triggering unit))
                Unit - Set level of spell 2 for (Triggering unit) to ((Level of evasion (moded) for (Triggering unit))

not. handwrighted
 
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