The damage done with the splash is based on the actual damage of the unit. Keep in mind that the range of the splash is measured in pixels, so make sure that it's big enough to have an effect. Also, there are three ranges. An outer, middle and inner. The splash will do different amounts of damage depending on the range of each circle.
ive got it area of affect(full damage) 50 (medium damage) 100 (small damage) 150 which is the same a chimaera has but still doesnt do any splash at all
Well, I know how to fix it. Obvious? Not really. You have to make the attack type Artillery or Artillery (Line), but then that adds an attack ground option. Do not use it though, or it crashes the game. (I have no idea why.)
lol that sux
dont no any other ways to do it??
maby ill try creating a custom unit based on chimaera or sumthing that already had spalsh then just edit it
- Combat - Attack 1 - Area of Effect (Full Damage) to a value?
- Combat - Attack 1 - Area of Effect (Medium Damage) to a value?
- Combat - Attack 1 - Area of Effect (Small Damage) to a value?
- Combat - Attack 1 - Area of Effect Targets to regular targets (ground, ....)
- Combat - Attack 1 - Damage Factor - Medium to a value?
- Combat - Attack 1 - Damage Factor - Small to a value?
- Combat - Attack 1 - Weapon Type to Artillery (Non-line) or to Missile (Splash)
- Combat - Attacks Enabled is allowed?
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