BlowingKush
I hit the blunt but the blunt hit me.
- Reaction score
- 188
The current WAR3 editor, although powerful, has some severe processing limitations. If you wanna make any sorta action style game, the processing time and delay in the trigger engine makes it difficult to get fast reaction times or handle unit counts >200. I realize it will never be like Unreal or Quake 3 or any first person shooter reaction time, but I think there is definitely room for improvement.
I wanna see a type of continuous trigger processing instead of this every .01sec event nonsense. It would open a new realm for custom games and allow games like Worm War, or arcade like shooters, or games that use the arrow keys to be much more possible.
Trigger based systems/event queuing carry a certain degree of baggage in the form of protocol overhead. If you do much game programming, you will understand what i'm talking about.
I wanna see a type of continuous trigger processing instead of this every .01sec event nonsense. It would open a new realm for custom games and allow games like Worm War, or arcade like shooters, or games that use the arrow keys to be much more possible.
Trigger based systems/event queuing carry a certain degree of baggage in the form of protocol overhead. If you do much game programming, you will understand what i'm talking about.