TESH for NewGen

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
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180
lol Your tool are getting much more repute lately :p
 

~GaLs~

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>>Is the new version in sightrange?
I don't see it. :(

@SFilip
Got something needed to be fix in the folding system. My code is sure contains a big scope the wraps the whole trigger code. Everytime I needed to fold the child function, i need to do it 1 by 1. Fold all does really fold all, include the big scope.
When I open the scope, everything opens again.
 

~GaLs~

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At least, update a version that includes every single of those bj_ globals to the native list.. ? Please?
 

AceHart

Your Friendly Neighborhood Admin
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Auto-indent is somewhat... buggy?
It should not leave spaces if I don't type anything in that line.
It should un-indent on "endloop" and friends.
It should definitely not indent if I press enter on, for example, "endfunction" to add an extra line...

The function suggestion list disappears once you get to the parameters???
It covers the lower couple pixels of the text...

Turning off this annoying yellow "current line" "feature" is slightly un-intuitive.
 

The_Kingpin

Member (Who are you and why should I care?)
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40
Also, it needs to recognize the "keyword" keyword.
JASS:
keyword NameOfSomething
 

~GaLs~

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We are looking forward on the adjustment/update of TESH... :(
 

Silvenon

New Member
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And the double-click-on-the-function-to-open-that-function-in-function-list option would be great (if no one mentioned it before).
 

SFilip

Gone but not forgotten
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634
It already has that, hold Ctrl and then click on a function name somewhere in your code.
 

Sooda

Diversity enchants
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One bug what I have encountered, it can reproduced easily. I' m using JNGP pack 4b I assume, with TESH version 0.7.
If you create new map, create new trigger and convert it to custom script. After that disable that trigger and save first time map (Needs to be saved twice because first map path isn' t found, JNGP thing.). When you now try to enable your trigger JASSHelper or whatever parses it starts to give error(s) on TESH commented lines:
Code:
//TESH.scrollpos=130
//TESH.alwaysfold=0
Error is:
Code:
Expected end of line
and highlighted is:
Code:
//TESH.alwaysfold=0
 

SFilip

Gone but not forgotten
Reaction score
634
I failed to replicate it the way you explained, but I noticed that it's caused if the first line in your trigger is wrong (one below //TESH.alwaysfold=0 in the code).
It also only happens if you uncheck Always allow trigger enable in the Grimoire menu so that's most likely the problem here.
 

~GaLs~

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When is it updating? The full native + bj globals.
I dont want to add the whole J file into the containing folder and replacing all the files making them some looks in blue / red / purple.

You may not consider, but just hoping. >.>
 

~GaLs~

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>>Are you going to add support for vJass in the syntax check?
Impossible.
vJass syntax checker requires a whole code in a map. Syntax checker of TESH only checks the code of the specific trigger, not whole map.
 

~GaLs~

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I got an Issue here.

Why TESH reconise GetSelectedUnit() ??
There is no such function.
 

SFilip

Gone but not forgotten
Reaction score
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Interesting, GetSelectedUnit, GetTriggeringVariableName and SetUnitPointValueByType (presumably) exist as natives, but are commented out in common.j. The little script I used to grab function names from common.j probably didn't check if the line had comments...
I'll remove them in the next version.

> Is there a date for expected release for the next update?
Not really, no. I started working on it somewhat actively though, but it might take some time.
 

~GaLs~

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LoL?
>>but are commented out in common.j
Commented out?!

Means it is just a comment/half made function by Blizzard?
 
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