The correct collision proportional to the selection scale

SrL04

New Member
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Does anyone know the proportion of the unit collision to the selection scale so that it matches perfectly? Such as like...50 collision for a unit that has 1 for selection scale or something >< Thank you in advance. +rep
 

SrL04

New Member
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I want to know the correct proportions from those two, and I'll be having units that are bigger than seige tanks (and even those don't have the collision right...I know it's because it's a rectangle but they should make the collision a tad bigger). Can anyone tell me the correct proportions? Oh and dude, your pic is really...really freaky...
 

AceHart

Your Friendly Neighborhood Admin
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There are no "correct proportions".
It all depends on the model.

Some have a scaling value of 1.0 with a selection scale of 1.5,
while others have 1.0 size too, but 1.0 selection,
yet others...

And, those two are unrelated to the collision size a unit uses...
Some use... and so on.
Depends on the model really.
 

uberfoop

~=Admiral Stukov=~
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177
Hes talking about COLLISION SIZE. not SCALING VALUE.
There IS a ratio but i doubt anybody here knows it.
 

AceHart

Your Friendly Neighborhood Admin
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Like I said...


Peasant:
- Scaling value: 1.00
- Selection scale: 1.00
- Collision size: 16.00

Footman:
- Scaling value: 1.00
- Selection scale: 1.00
- Collision size: 31.00

Knight:
- Scaling value: 1.00
- Selection scale: 1.40
- Collision size: 32.00

Mortar team:
- Scaling value: 1.00
- Selection scale: 1.30
- Collision size: 32.00

Spell Breaker:
- Scaling value: 0.80
- Selection scale: 1.20
- Collision size: 31.00


So, for example, a Peasant and a Footman have identical scaling and election,
but different collisions.

Footman and Knight have same scaling, Knight has a much higher selection scale,
yet the collisions are nearly the same.

A Mortar Team has less selection scale, and same scaling than a Knight,
and both have still the same collision size.

And what you do with the Spell Breaker?


There is no system there.
 
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