Trigger help

sheep

New Member
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2
I whant an event that hapens when a building upgrads to another..

i am using
Code:
Events          Unit - Generic unit event
but how do i diffine the unit being upgraded..
 

und34d-rul3

New Member
Reaction score
12
test
Events
Unit - A unit Finishes an upgrade
Conditions
Actions


use an if/then/else to define wichbuilding, for example

if
upgrade equal to upgrade 1(not realy triggers i think)
then
action
else
action
 

sheep

New Member
Reaction score
2
but i allso need a contition that fits

i dont think this will work
Code:
(Unit-type of (Constructing structure)) Equal to Hideout
 

sheep

New Member
Reaction score
2
Oki now that works.. how do i make the upgrading unit cancel the upgrading
 
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