Unit combine and Removing the Heroes

garet10

Active Member
Reaction score
9
I am trying to remove the heroes after they combine from the game. When they combine they are dead and can be Ressed.

I have a map with all my test you want to try it out message me.
 

Frozenwind

System maker
Reaction score
99
incorrect.

Your condition doesn't fit.
It says: unittype = Mountain King AND Blood Mage.

But for as far as I know, an unit can't be 2 unit types:)

so:

put "or, multiple condition" areound your conditions:

Code:
or - all conditions are true
    unittype = mountain king
    unittype = blood mage

EDIT:
oh yeah, remove your 2nd action, 2x the same action is a bit... pointless!
 

garet10

Active Member
Reaction score
9
the trigger won't work unless i take the unit combine out, I am using the archer and hippo gryph to make the new unit.

how you get that code?
 

garet10

Active Member
Reaction score
9
thanks that works, now...

I am using the archer mount ability thats working, I just need to know how you remove the 2 heroes from the game so they are not on the side screen as dead?
 

Frozenwind

System maker
Reaction score
99
Do you see a message like "heroname (level x) has fallen" on your screen when you mount your 2 heroes?
 

garet10

Active Member
Reaction score
9
yes

it says both heroes died and they on the screen as dead can I can ress them at shrine. I don't want that I want them remove from the game.
 

Frozenwind

System maker
Reaction score
99
Then I think this should work [UNLESS YOU GOT OTHER TRIGGERS CONTAINING THE FUNCTION: "Unit - kill unit" AND KILL OUR HERO]
Code:
Events:
    unit - an unit dies
Conditions:
    or - multiple functions
        unittype of (Dying Unit) is equal to (hero1)
        unittype of (Dying Unit) is equal to (hero2)
Actions:
    set boolean_var = false
    For each (Integer A) from 1 to 12 do actions.
        if (Owner of (Killing Unit)) is equal to (Player((Integer A)))
            then
                set boolean_var = true
            else
    [COLOR="Blue"]//Comment: condition = false means that there isn't an unit which killed ur hero --> which means hes morphing[/COLOR]
    if boolean_var = false
        then
             unit - remove (Dying Unit) from the game
        else

I can't make sure this works, I've taken 3 months break from mapping and started again 3 days ago so... Don't know all GUI functions by name anymore.
 

Frozenwind

System maker
Reaction score
99
1) I did gen unit dies, dying unit = to my hero, remove from game

2) I did gen unit dies, dying unit = to my hero, remove from game
I'm sorry, but that trigger can't work properly.

IF an unit kills ur hero the trigger runs --> ur hero gets removed from game while he isn't morphing!
 
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