tooltiperror
Super Moderator
- Reaction score
- 231
I know a friend who does cinematics if you ever need him.
I know a friend who does cinematics if you ever need him.
I have got my internet working now, except huge update in the week-end about some :
-Units
-Races gameplay
-Main gameplay of Warcraft IV and what changed from Wc3
-Some missions's layout
-...
I like the Navals Battles feature :thup:
btw, you could make a garrison system:
when you create a tower, it doesn't attack, but you can garrison it with archers or even cannons, giving them increased range or something
same could work with the ships
it's just a suggestion
Why use Phoenix Fire? I would just use triggers for it or something and make dummy units with attacks... or use the Orc bunker thing.
1- I didn't really understand what you meanLooking good, although there are some flaws. For example,
1. The larger Gold Mines should NOT be in a more enclosed/guarded area. It should be very open. You can do this by making it a lower ground area which has multiple choke points. This way it requires a lot more skill to manage the expansion.
2. Biggest of all the flaws is the ranking system. While at hand it seems pretty balanced by adding little but noticeable bonuses, it should in no way apply to Heroes. Forgive me if you mean no Heroes by casters, because I know your English isn't the best, but I'm just telling you upfront in case you intend to add it to Heroes. It would be extremely imbalanced.
3. Is the upgrade from Gunners to Rocketeers global? If so change it. Changing from a Gunner to a Rocketeer should be a single upgrade on a single unit, because if it is a global upgrade at the Blacksmith then the Humans have no more singular ranged units left.
Suggestions:
I think you should make the Rocketeer a gnome. As default its attack should shoot six multiple rockets randomly in a small radius of the targeted unit. This way they are effective against large clusters of units. They should not be able to target air units though, you should leave the air-targeting to the Gunner or else the two would have overlapping roles.
Anyway, it is looking really good and I hope this succeeds. Looking forward to your next update!
Sorry to repeat a point, but it does sound like another WCIII: Reign of Chaos; but as long as you make it unique in enough ways, you'll be 'right. I'd like to see a bit more of a detailed description of the storyline, just so it's clear.
If I were you, I'd spend a little bit of time trying to think of an imaginative name because "Return of the Burning Legion" may adequately fit what the campaign is about, it just seems a bit boring to me as a title.
I do like your ranking system; but be prepared to make it work, because it sounds like it could be a little complicated to trigger, even with GUI. The intro of new units is also a good idea; but make sure to get an experienced modeler if you're going to use new unit models.
The Creep Bases are a very good idea, but will be very hard to do. I'm not sure Neutral Hostile will be effected by the Melee Function "Run Melee AI Script" because it's not one of the main 12 players that WE lets you have, meaning you will have to trigger the Neutral Hostile Script yourself, either in GUI or JASS, which is why it will be hard. But never-the-less, if you can do it (or if someone can help you do it), then that's good.
I agree with kingbdogz about the upgrade from gunners to rocketeers. The upgrade should not be global.
If you can complete this, my hat's off to you and your team. Good luck. :thup:
Even if you can't change the thread name, you should be able to edit your main post, allowing you to give use a new and more interesting name.
And trust me when I say there will be a lot of experimentation with the creep bases. I tried to do it once, but didn't finish because I didn't have enough determination. There will be a lot of fiddling around with triggers, and it is very time-consuming. Just a final friendly warning.
You are going to make new unit models for your new units, right?
But that's not all, in a dark shadowy planet, strange humanoid beings are trying to flee their homeland due to the recent Legion invasion, when all these humanoids fleed, the planets was torn apart, throught, Kil'jaeden is fascinated by the possibility that the creatures can create portals so easily, so he decided to hunt them but he don't know that they landed in Outland...