well, if i had the stuffid make the dice model, all it is is a box with curved edges and color
shouldent really be to hard, my opinion is anyway.
Heh.. I found a few spelling / grammar errors in your loading screen.
Also, the link to the Downloads page of your site is only available from one of the pages.
>"If you lose in the atempt to skip payment you must pay dubble"
Should be: [Attempt] - [Double]
>"Death at any time occurs in being sent to jail"
Should be: "Dying at any time will get you sent to jail"
>"Deuls will be faught when two players land on the same space"
Should be: [Duels] - [Fought]
>"Desides"
Should be: [Decides]
There's a few more things, too... May I please edit your loading screen?
These kind of things bug me, and in my personal view, can make a map seem really crappy.
EDIT: Also, why is your .psd loading screen image 5mb big?
Very nice map, keep it up
The L.S is really off to 5/10, but I don't care for L.Ss much, so I give the whole map 9/10
Good job! (gj)
Okay, I'll change some things around and see how you like it. I'll merge all the layers and send you the one that isn't merged (In case you want to edit it) and the one that is (for use in the map).Surferkid993 said:Thankyou for the corrections, sure you can fix it, I threw it together very fast.
It has all the layers so people can eidt it and change the text easily, I think that makes it big.
Well, there ya have it. It actually took me about 30 minutes, because I couldn't find the right font, so I was just copying letters already on there and pasting them where needed..
I fixed all the spelling / grammar errors I saw..
Hope ya like it.
(OffTopic: ^^ My first animation! -> Avatar)
EDIT: Oh god! Your website killed my firefox!!
It was fine until I closed the tab that had the website on it. :nuts:Ya, Deamonspawn has been told about that.
I have no idea why, but I think a few things can go if they have to so that will stop happening, fireworks, moveable text.
Hey if you wouldnt mind me taking a look at the triggers i might be able to find out the two turn issue as well as clean up some of your triggers to make them more efficent if you would like. i also would like to join the beta team
Ok heres the current updates
Cinimatic mispelling of "dubbles" to Doubles
Cleaned up dialog buttons turning them into arrays.
Trying to fix the startup files because they are to much at the start and will cause low connection players to lag out
Where is the download for the game so I can test it?
I have a suggestion for mini-game.
I am not sure if this minigame has already been suggested as I did not read all the pages in this thread.
Lottery
Trigger Reference: http://www.thehelper.net/forums/show...hlight=lottery
Interesting Idea.
But one thing, shouldn't you keep the monopoly as much as the original then?
There isn't a money free parking in the real version.
I'm not trying to crank down but I'm just suggesting it ^^.
Maybe making a second version with custom rules and all...
For the player stuff. How 'bout using the human, ne, orc, and undead halls, and the arcane university, the Arcane outpost (human bloodelf mission 1 2 or 3)
And something for the NAga, Gnoll, goblin, and the High Elves too
I could also help with the map updating, but weekends only ^^