- Reaction score
- 333
Most maphacks have an option which will allow you to select units. End of discussion.
Uh, No it would work ONCE at the most then MHers would stop clicking those units.. and you can't force click because warcraft 3 detects you clicking up something in the fog if a trigger makes you do it.
I KNOW HOW TO FIX! THE ANTI MAP HACK THING
what you do is if your making a dota is creating a variable
assign variable to ur hero
and here it is
dribble
Events
Unit - A unit comes within 800.00 of variable <gen>
Conditions
Actions
Trigger - Turn off No map hack
no map hack
Events
Player - Player 1 (Red) Selects a unit
Player - Player 2 (Blue) Selects a unit
Player - Player 3 (Teal) Selects a unit
Player - Player 4 (Purple) Selects a unit
and so on
Conditions
selected unit Equal to Bad to click me
Actions
Game - Defeat Player 1 (Red) with the message: You hacker
only prob me no have idea of turning back on
just make it to be a bit farhter than ur line of sight tada
why not have 3 units (of different types) in a triangle around a MH detector unit. Have the detector unit have vision 0, and the others vision so low that they cannot possibly see the MH detector. In order to "join the game" players must select all three units simultaneously. TO facilitate this, just have a selection event trigger check how many units are in units selected by player. If it's one, then deselect it, if it's 3, then the player "passes" the MH test and can play. Obviously if you're hacking, there is no way to select those three units at once without selecting the fourth one in the middle.
yea thats the model corruption system i was talking about, i don't want it to crash the player. i just want to warn them.
EDIT: i did some tests... and i found something interesting.. i used an enemy footman with perm invis and then i had a human priest.
without the maphack, you cant see the footman. when i clicked heal, and i clicked the footman, it said "Cannot target enemy units"
..wait..but if you cant see it, it should say "must target a unit"
maybe this can be turned into an anti mh somehow?
Maphack just hides the fog. Wc3 triggers WILL NOT DETECT when a player selects a unit which is normally hidden fog. There is NO jass trigger that can detect any type of maphack features; AT ALL.
That means the world editer is worthless for detecting/kicking a map hacker.