Gaming Fallout London's project lead is not taking the surprise drop of Fallout 4's update well: 'That has, for a lack of a better term, screwed us over'

The Helper

Necromancy Power over 9000
Staff member
Reaction score
1,697
Dean Carter, the project lead on Fallout London, revealed in a short interview with the BBC that Bethesda gave their team of modders no warning before Fallout 4's next-gen update, which he says "has, for a lack of a better term, screwed us over."

Originally, the "DLC-sized" mod that promises to transport Fallout 4 players to post-nuke London chose April 23 for its release because it was a "day that would work well for us, it would be after the series had come out, and also, it had related to when the in-game start date is as well being St George's Day," Carter explains.

But things didn't go as planned. Fallout London was forced to push back its release date after Bethesda announced that a next-gen update for Fallout 4 would arrive on April 25. "I don't want to say 'suspect' because that makes it sound malicious. But if you were a big corporation and there was a fantastic [Fallout TV] series that just came out, you think you'd coalign it and have the big update ready on the same day the series comes out," Carter argues. "I don't think it's malicious, but it seems like a very arbitrary date for them to drop."

The Fallout 4 script extender will be what breaks after the next-gen update, so the Fallout London team will have to just wait and see what happens and then change the framework before making everything compatible. These problems are why Fallout London's release date got pushed back indefinitely.

 
General chit-chat
Help Users
  • No one is chatting at the moment.

      The Helper Discord

      Staff online

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top