Zwiebelchen
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- Reaction score
- 60
Project Name:
Gaias Retaliation
Players: 1-8
Map Size: 480x480
Type: Open RPG with Quests
First, to heat it on a view on the starting region:
Now to the features:
- Multi-Tier heroes; as far as planned 4 base classes evolving to one of two Tier 2 heroes each ... maybe a third Tier will be implemented later.
- Evolve to a new tier at level 15
- Save & Loading System of course
- Scrolling combat text
- Aggro System
- Rage System
- Instances with very hard bossfights
- Of course, triggered AI, so that it's not just some hack'n'slash
- Quests, stored to the players' save code
- High difficulty level ... without tank and healer or at least 4 players, don't even bother to play it
Status:
Squire class: 100%
Cleric class: 100%
Magician class: 100%
Scout class: 0%
Thief class: 0%
Threat system: 100%
Hero respawn and cleric revive ability: 100%
Combat Text: 100%
Creep respawn system: 100%
Item system: 100%
Terrain of Alpha-build island: 100%
Quests of Alpha-build island: 100%
Creeps and bosses of Alpha-build island: 100%
Creep and boss spells: 100%
First instanced dungeon: 100%
Expected release date of Alpha version: april
Currently working on:
Final polishing
Recently finished:
Items, Quests
Planned heroes
Base classes: 2nd Class heroes:
Squire (Warrior type hero) ----> Crusader (Main tank), Berserker (melee damage)
Cleric (Healer/Caster type hero) ----> Archbishop (Main Healer), Monk (melee/heal hybrid)
Magician (Caster type hero) ----> Sorceror (Utility & damage), Conjurer (Damage spells)
Scout (Ranged type hero) ----> Hunter (Pet class), Druid (ranged/heal/damage hybrid caster)
Thief (Utility and melee damage hero) ----> Assassin (melee damage), Bard (Utility and buffs)
And now; I'm looking for assistance!
- Someone, that has a good understanding of the english language (I know the basics, however, it doesn't look good when it is obvious, that it isn't the makers native language ...) and can help me writing quest texts/skill discriptions, etc. ...
... Of course, you will get credits.
Suggestions are always welcome, of course
Gaias Retaliation
Players: 1-8
Map Size: 480x480
Type: Open RPG with Quests
First, to heat it on a view on the starting region:
Now to the features:
- Multi-Tier heroes; as far as planned 4 base classes evolving to one of two Tier 2 heroes each ... maybe a third Tier will be implemented later.
- Evolve to a new tier at level 15
- Save & Loading System of course
- Scrolling combat text
- Aggro System
- Rage System
- Instances with very hard bossfights
- Of course, triggered AI, so that it's not just some hack'n'slash
- Quests, stored to the players' save code
- High difficulty level ... without tank and healer or at least 4 players, don't even bother to play it
Status:
Squire class: 100%
Cleric class: 100%
Magician class: 100%
Scout class: 0%
Thief class: 0%
Threat system: 100%
Hero respawn and cleric revive ability: 100%
Combat Text: 100%
Creep respawn system: 100%
Item system: 100%
Terrain of Alpha-build island: 100%
Quests of Alpha-build island: 100%
Creeps and bosses of Alpha-build island: 100%
Creep and boss spells: 100%
First instanced dungeon: 100%
Expected release date of Alpha version: april
Currently working on:
Final polishing
Recently finished:
Items, Quests
Planned heroes
Base classes: 2nd Class heroes:
Squire (Warrior type hero) ----> Crusader (Main tank), Berserker (melee damage)
Cleric (Healer/Caster type hero) ----> Archbishop (Main Healer), Monk (melee/heal hybrid)
Magician (Caster type hero) ----> Sorceror (Utility & damage), Conjurer (Damage spells)
Scout (Ranged type hero) ----> Hunter (Pet class), Druid (ranged/heal/damage hybrid caster)
Thief (Utility and melee damage hero) ----> Assassin (melee damage), Bard (Utility and buffs)
And now; I'm looking for assistance!
- Someone, that has a good understanding of the english language (I know the basics, however, it doesn't look good when it is obvious, that it isn't the makers native language ...) and can help me writing quest texts/skill discriptions, etc. ...
... Of course, you will get credits.
Suggestions are always welcome, of course