silentgamerz
New Member
- Reaction score
- 0
Trigger:
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Item-type of (Item being manipulated)) Equal to Skill Tree (Elesis No.2)
- Then - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- Or - Any (Conditions) are true
- Conditions
- (Unit-type of (Hero manipulating item)) Not equal to Elesis
- (Level of (Hero manipulating item)) Less than 22
- Conditions
- Or - Any (Conditions) are true
- Then - Actions
- Hero - Drop (Item being manipulated) from (Hero manipulating item)
- Floating Text - Create floating text that reads Your hero doesn't m... above (Hero manipulating item) with Z offset 0.00, using font size 8.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Item-type of (Item being manipulated)) Equal to Skill Tree (Elesis)
- Then - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- Or - Any (Conditions) are true
- Conditions
- (Unit-type of (Hero manipulating item)) Not equal to Elesis
- (Level of (Hero manipulating item)) Less than 22
- Conditions
- Or - Any (Conditions) are true
- Then - Actions
- Hero - Drop (Item being manipulated) from (Hero manipulating item)
- Floating Text - Create floating text that reads Your hero doesn't m... above (Hero manipulating item) with Z offset 0.00, using font size 8.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Item-type of (Item being manipulated)) Equal to Skill Tree (Lire)
- Then - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- Or - Any (Conditions) are true
- Conditions
- (Unit-type of (Hero manipulating item)) Not equal to Lire
- (Level of (Hero manipulating item)) Less than 22
- Conditions
- Or - Any (Conditions) are true
- Then - Actions
- Hero - Drop (Item being manipulated) from (Hero manipulating item)
- Floating Text - Create floating text that reads Your hero doesn't m... above (Hero manipulating item) with Z offset 0.00, using font size 8.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Item-type of (Item being manipulated)) Equal to Skill Tree (Lire No.2)
- Then - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- Or - Any (Conditions) are true
- Conditions
- (Unit-type of (Hero manipulating item)) Not equal to Lire
- (Level of (Hero manipulating item)) Less than 22
- Conditions
- Or - Any (Conditions) are true
- Then - Actions
- Hero - Drop (Item being manipulated) from (Hero manipulating item)
- Floating Text - Create floating text that reads Your hero doesn't m... above (Hero manipulating item) with Z offset 0.00, using font size 8.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Item-type of (Item being manipulated)) Equal to Skill Tree (Arme No.2)
- Then - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- Or - Any (Conditions) are true
- Conditions
- (Unit-type of (Hero manipulating item)) Not equal to Arme
- (Level of (Hero manipulating item)) Less than 25
- Conditions
- Or - Any (Conditions) are true
- Then - Actions
- Hero - Drop (Item being manipulated) from (Hero manipulating item)
- Floating Text - Create floating text that reads Your hero doesn't m... above (Hero manipulating item) with Z offset 0.00, using font size 8.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Item-type of (Item being manipulated)) Equal to Skill Tree (Arme)
- Then - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- Or - Any (Conditions) are true
- Conditions
- (Unit-type of (Hero manipulating item)) Not equal to Arme
- (Level of (Hero manipulating item)) Less than 25
- Conditions
- Or - Any (Conditions) are true
- Then - Actions
- Hero - Drop (Item being manipulated) from (Hero manipulating item)
- Floating Text - Create floating text that reads Your hero doesn't m... above (Hero manipulating item) with Z offset 0.00, using font size 8.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Item-type of (Item being manipulated)) Equal to Skill Tree (Lass)
- Then - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- Or - Any (Conditions) are true
- Conditions
- (Unit-type of (Hero manipulating item)) Not equal to Slasher
- (Level of (Hero manipulating item)) Less than 22
- Conditions
- Or - Any (Conditions) are true
- Then - Actions
- Hero - Drop (Item being manipulated) from (Hero manipulating item)
- Floating Text - Create floating text that reads Your hero doesn't m... above (Hero manipulating item) with Z offset 0.00, using font size 8.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Item-type of (Item being manipulated)) Equal to Skill Tree (Lass No.2)
- Then - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- Or - Any (Conditions) are true
- Conditions
- (Unit-type of (Hero manipulating item)) Not equal to Slasher
- (Level of (Hero manipulating item)) Less than 22
- Conditions
- Or - Any (Conditions) are true
- Then - Actions
- Hero - Drop (Item being manipulated) from (Hero manipulating item)
- Floating Text - Create floating text that reads Your hero doesn't m... above (Hero manipulating item) with Z offset 0.00, using font size 8.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Item-type of (Item being manipulated)) Equal to Skill Tree (Ryan)
- Then - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- Or - Any (Conditions) are true
- Conditions
- (Unit-type of (Hero manipulating item)) Not equal to Ryan
- (Level of (Hero manipulating item)) Less than 22
- Conditions
- Or - Any (Conditions) are true
- Then - Actions
- Hero - Drop (Item being manipulated) from (Hero manipulating item)
- Floating Text - Create floating text that reads Your hero doesn't m... above (Hero manipulating item) with Z offset 0.00, using font size 8.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Item-type of (Item being manipulated)) Equal to Skill Tree (Ryan No.2)
- Then - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- Or - Any (Conditions) are true
- Conditions
- (Unit-type of (Hero manipulating item)) Not equal to Ryan
- (Level of (Hero manipulating item)) Less than 22
- Conditions
- Or - Any (Conditions) are true
- Then - Actions
- Hero - Drop (Item being manipulated) from (Hero manipulating item)
- Floating Text - Create floating text that reads Your hero doesn't m... above (Hero manipulating item) with Z offset 0.00, using font size 8.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Item-type of (Item being manipulated)) Equal to Skill Tree (Elesis 2nd Bar Skill)
- Then - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- Or - Any (Conditions) are true
- Conditions
- (Unit-type of (Hero manipulating item)) Not equal to Elesis
- (Level of (Hero manipulating item)) Less than 33
- Conditions
- Or - Any (Conditions) are true
- Then - Actions
- Hero - Drop (Item being manipulated) from (Hero manipulating item)
- Floating Text - Create floating text that reads Your hero doesn't m... above (Hero manipulating item) with Z offset 0.00, using font size 8.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Item-type of (Item being manipulated)) Equal to Skill Tree (Lire 2nd Bar Skill)
- Then - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- Or - Any (Conditions) are true
- Conditions
- (Unit-type of (Hero manipulating item)) Not equal to Lire
- (Level of (Hero manipulating item)) Less than 33
- Conditions
- Or - Any (Conditions) are true
- Then - Actions
- Hero - Drop (Item being manipulated) from (Hero manipulating item)
- Floating Text - Create floating text that reads Your hero doesn't m... above (Hero manipulating item) with Z offset 0.00, using font size 8.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Item-type of (Item being manipulated)) Equal to Skill Tree (Arme 2nd Bar Skill No.1)
- Then - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- Or - Any (Conditions) are true
- Conditions
- (Unit-type of (Hero manipulating item)) Not equal to Arme
- (Level of (Hero manipulating item)) Less than 35
- Conditions
- Or - Any (Conditions) are true
- Then - Actions
- Hero - Drop (Item being manipulated) from (Hero manipulating item)
- Floating Text - Create floating text that reads Your hero doesn't m... above (Hero manipulating item) with Z offset 0.00, using font size 8.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Item-type of (Item being manipulated)) Equal to Skill Tree (Arme 2nd Bar Skill No.2)
- Then - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- Or - Any (Conditions) are true
- Conditions
- (Unit-type of (Hero manipulating item)) Not equal to Arme
- (Level of (Hero manipulating item)) Less than 35
- Conditions
- Or - Any (Conditions) are true
- Then - Actions
- Hero - Drop (Item being manipulated) from (Hero manipulating item)
- Floating Text - Create floating text that reads Your hero doesn't m... above (Hero manipulating item) with Z offset 0.00, using font size 8.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Item-type of (Item being manipulated)) Equal to Skill Tree (Lass 2nd Bar Skill)
- Then - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- Or - Any (Conditions) are true
- Conditions
- (Unit-type of (Hero manipulating item)) Not equal to Slasher
- (Level of (Hero manipulating item)) Less than 33
- Conditions
- Or - Any (Conditions) are true
- Then - Actions
- Hero - Drop (Item being manipulated) from (Hero manipulating item)
- Floating Text - Create floating text that reads Your hero doesn't m... above (Hero manipulating item) with Z offset 0.00, using font size 8.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Item-type of (Item being manipulated)) Equal to Skill Tree (Ryan 2nd Bar Skill)
- Then - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- Or - Any (Conditions) are true
- Conditions
- (Unit-type of (Hero manipulating item)) Not equal to Ryan
- (Level of (Hero manipulating item)) Less than 33
- Conditions
- Or - Any (Conditions) are true
- Then - Actions
- Hero - Drop (Item being manipulated) from (Hero manipulating item)
- Floating Text - Create floating text that reads Your hero doesn't m... above (Hero manipulating item) with Z offset 0.00, using font size 8.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
- If - Conditions
- Else - Actions
- If - Conditions
Other parts of my trigger seems to work but I always have problem with these parts. Not sure if it's the conditions but what I want is for the item to be only acquirable for the specified hero and can only be worn at a certain level.
EDIT: Sorry, but I can't post the whole trigger. It was too long. I've just found out that all skill tree parts of this trigger doesn't work so that's why it's the only thing that i posted. Other items like the weapons, armors, and accessories work. The item class of the skill tree items are miscellaneous(not sure if that was the problem) and it's the only one that doesn't work. Need help, please hurry.