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Trying to hide hero XP bar, for that I decided to overwrite default textures with my modified ones, when I test in game changes doesn't apply.
There can be three reasons which I can think of:
a) My custom textures contain saving errors (Edited and saved with the Gimp)
b) My custom textures have wrong file path in World Editor's Import Manager.
c) Parts which I want to replace with custom ones can't be done.
I have read 'How to: Change the Hero XP Bar' tutorial, he uses file path:
Actual XpBarConsole.mdx uses file paths:
In war3.mpq both directories UI and Textures contain same *.blp pictures for XpBarConsole model. Now changing texture named 'human-bigbar-fill.blp' which isn't used in model itself takes effect (in tutorial it works), but changing other textures doesn't work.
I'm doing something very wrong, someone who is skilled with the Gimp (or other photo editing program) could help me and create black textures for hero XP bar, I attach *.blp and *.tga versions (converted with Mago's Model Editor) of needed files below my post.
If someone else has info, ideas or tips please reply, thanks!
UPDATE:
I edited 'human-bigbar-fill.tga' in the Gimp and painted texture bright green, then saved, converted back to *.blp format and imported to map, changed file path and it worked! Because I did robust and plain editing in game hero XP bar looked black (Though in the Gimp I painted bar bright green). I can now confirm editing XP bar is possible with minimal skills like I have, but can't XP bar border really be changed? I have tried and failed, can someone else try to succeed?
For reference XpBarConsole mdl version:
There can be three reasons which I can think of:
a) My custom textures contain saving errors (Edited and saved with the Gimp)
b) My custom textures have wrong file path in World Editor's Import Manager.
c) Parts which I want to replace with custom ones can't be done.
I have read 'How to: Change the Hero XP Bar' tutorial, he uses file path:
Code:
UI\Feedback\XpBar\human-bigbar-fill.blp
Code:
Textures\human-xpbar-border2.blp
Textures\human-statbar-color.blp
Textures\human-statbar-highlight.blp
I'm doing something very wrong, someone who is skilled with the Gimp (or other photo editing program) could help me and create black textures for hero XP bar, I attach *.blp and *.tga versions (converted with Mago's Model Editor) of needed files below my post.
If someone else has info, ideas or tips please reply, thanks!
UPDATE:
I edited 'human-bigbar-fill.tga' in the Gimp and painted texture bright green, then saved, converted back to *.blp format and imported to map, changed file path and it worked! Because I did robust and plain editing in game hero XP bar looked black (Though in the Gimp I painted bar bright green). I can now confirm editing XP bar is possible with minimal skills like I have, but can't XP bar border really be changed? I have tried and failed, can someone else try to succeed?
For reference XpBarConsole mdl version:
Code:
// MDLFile version Jun 6 2002 04:58:04
// Exported on Mon Aug 18 15:59:59 2008
Version {
FormatVersion 800,
}
Model "XpBarConsole" {
NumGeosets 3,
NumGeosetAnims 1,
NumBones 2,
BlendTime 150,
MinimumExtent { 0, 0, 0.02436 },
MaximumExtent { 0.17776, 0.0181, 0.09074 },
BoundsRadius 0.0953055,
}
Sequences 1 {
Anim "Stand" {
Interval { 633, 1633 },
}
}
Textures 3 {
Bitmap {
Image "Textures\human-xpbar-border2.blp",
}
Bitmap {
Image "Textures\human-statbar-color.blp",
}
Bitmap {
Image "Textures\human-statbar-highlight.blp",
}
}
Materials 3 {
Material {
FullResolution,
Layer {
FilterMode None,
Unshaded,
static TextureID 0,
}
}
Material {
ConstantColor,
FullResolution,
Layer {
FilterMode None,
Unshaded,
static TextureID 1,
}
}
Material {
FullResolution,
Layer {
FilterMode Additive,
Unshaded,
static TextureID 2,
}
}
}
Geoset {
Vertices 4 {
{ 0.17776, 0.0181, 0.02436 },
{ 0, 0.0181, 0.02436 },
{ 0, 0, 0.02436 },
{ 0.17776, 0, 0.02436 },
}
Normals 4 {
{ 5.58828e-008, 5.96046e-008, 1 },
{ 5.58828e-008, 5.96046e-008, 1 },
{ 5.58828e-008, 5.96046e-008, 1 },
{ 5.58828e-008, 5.96047e-008, 1 },
}
TVertices 4 {
{ 1.00141, 0.00050211 },
{ 0.000499576, 0.000499487 },
{ 0.000499547, 0.986869 },
{ 1.00141, 0.986871 },
}
VertexGroup {
0,
0,
0,
0,
}
Faces 1 6 {
Triangles {
{ 0, 1, 2, 2, 3, 0 },
}
}
Groups 1 1 {
Matrices { 0 },
}
MinimumExtent { 0, 0, 0.02436 },
MaximumExtent { 0.17776, 0.0181, 0.02436 },
BoundsRadius 0.0893396,
MaterialID 0,
SelectionGroup 0,
}
Geoset {
Vertices 4 {
{ 0.26708, 0.003, 0.08921 },
{ 0.003, 0.0154, 0.08921 },
{ 0.003, 0.003, 0.08921 },
{ 0.26708, 0.0154, 0.08921 },
}
Normals 4 {
{ 2.47644e-006, 3.86931e-006, 1 },
{ 2.47644e-006, 3.86931e-006, 1 },
{ 2.47644e-006, 3.86931e-006, 1 },
{ 2.47644e-006, 3.86931e-006, 1 },
}
TVertices 4 {
{ 0.000499487, 0.999497 },
{ 0.999501, 0.000502586 },
{ 0.999501, 0.9995 },
{ 0.000499547, 0.000499487 },
}
VertexGroup {
0,
0,
0,
0,
}
Faces 1 6 {
Triangles {
{ 0, 1, 2, 1, 0, 3 },
}
}
Groups 1 1 {
Matrices { 1 },
}
MinimumExtent { 0.00314842, 0.003, 0.08921 },
MaximumExtent { 0.156867, 0.0154, 0.08921 },
BoundsRadius 0.0771091,
MaterialID 1,
SelectionGroup 0,
}
Geoset {
Vertices 4 {
{ 0.17776, 0.0181, 0.09074 },
{ 0, 0.0181, 0.09074 },
{ 0, 0, 0.09074 },
{ 0.17776, 0, 0.09074 },
}
Normals 4 {
{ 5.58828e-008, 5.96046e-008, 1 },
{ 5.58828e-008, 5.96046e-008, 1 },
{ 5.58828e-008, 5.96046e-008, 1 },
{ 5.58828e-008, 5.96047e-008, 1 },
}
TVertices 4 {
{ 0.993826, 0.00050211 },
{ 0.000499576, 0.000499487 },
{ 0.000499547, 0.999498 },
{ 0.993825, 0.999501 },
}
VertexGroup {
0,
0,
0,
0,
}
Faces 1 6 {
Triangles {
{ 0, 1, 2, 2, 3, 0 },
}
}
Groups 1 1 {
Matrices { 0 },
}
MinimumExtent { 0, 0, 0.09074 },
MaximumExtent { 0.17776, 0.0181, 0.09074 },
BoundsRadius 0.0893396,
MaterialID 2,
SelectionGroup 0,
}
GeosetAnim {
static Color { 0.513726, 0, 0.545098 },
GeosetId 1,
}
Bone "Border" {
GeosetId Multiple,
GeosetAnimId None,
}
Bone "Experience Meter" {
GeosetId 1,
GeosetAnimId 0,
Scaling 2 {
Linear,
633: { 0.0148392, 1, 1 },
1633: { 0.64512, 1, 1 },
}
}
PivotPoints 2 {
{ 0.120821, 0.00905385, 0.0243728 },
{ 0.00335515, 0.00322746, 0.0781178 },
}
Attachments
-
human-bigbar-fill.blp11.8 KB · Views: 120
-
human-bigbar-fill.tga32 KB · Views: 111
-
human-xpbar-border2.blp11.8 KB · Views: 102
-
human-xpbar-border2.tga32 KB · Views: 118
-
human-statbar-color.blp6.5 KB · Views: 104
-
human-statbar-color.tga16 KB · Views: 115
-
human-statbar-highlight.blp11.8 KB · Views: 113
-
human-statbar-highlight.tga32 KB · Views: 118