SetUnitTimeScale(*unit*,*value*) is used for animation speed. However I'm not sure if it is working well when your unit tries to perform a real attack and you try to change the attack speed animation with this function. If the unit doesn't do a real attack at that time it should work nevertheless. I actually think it should work all the time :<
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory
I will be AFK for a couple of days you guys hold down the fort while I am gone. I will be checking in on my phone but that will severly limit me. Be back saturday!
I just got to watch the video because even though I was there I was trying to work out tech problems with the chat since I was the social media guy so I was distracted but check it out guys the video is super fucking great!