I think that the 'Destroy Timer' function completely destroy the timer. I.E: call DestroyTimer( T ), then the next trigger checks for 'T timer expires', it will not work as this 'T' timer does not exist.
Countdown Timer - Start Timer as a One-shot timer that will expire in ((Time remaining for Timer)-X) seconds
that way you can take time off a timer, and you just reference the variable, udg_timer is for custom script bloody
and
if you destroy a timer it cant trigger any more events until it is reset and another time is set to it, so the trigger will still work, but the event wont fire if nothing ever happens basically
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory
I will be AFK for a couple of days you guys hold down the fort while I am gone. I will be checking in on my phone but that will severly limit me. Be back saturday!
I just got to watch the video because even though I was there I was trying to work out tech problems with the chat since I was the social media guy so I was distracted but check it out guys the video is super fucking great!