Item I1 has Spiked Carapace with damage reflection set to 0.0.
When unit U1 hits unit U2 with one I1, U2 deals one instance of 1 damage to U1.
When unit U1 hits unit U2 with two I1, U2 deals two instances of 1 damage to U1.
When I set damage reflection to 1.0, instances of damage dealt by U2 are equal to the damage dealt by U1.
My conclusion is that those items, or rather their ability - Spiked Carapace deals that damage.
So: How to turn off Spiked Carapace damage reflection?
... or at least set the damage to 0
... if it is possible at all.
When unit U1 hits unit U2 with one I1, U2 deals one instance of 1 damage to U1.
When unit U1 hits unit U2 with two I1, U2 deals two instances of 1 damage to U1.
When I set damage reflection to 1.0, instances of damage dealt by U2 are equal to the damage dealt by U1.
My conclusion is that those items, or rather their ability - Spiked Carapace deals that damage.
So: How to turn off Spiked Carapace damage reflection?
... or at least set the damage to 0
... if it is possible at all.
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